On Youtube, there are many people who upload his replay's. Many of them have a good quality, but some of them, is the opposite. It will make us hard to choose which are good or bad. I feel that too. But, it become history after i know WoDotA. The truth, i have known Wodota for maybe 2 years ago. Yes, of course, who doesn't know WoDotA nowadays XD. But, after i got asked from my friend, i knew that, there are still many people that blind to choosing good dota replays. That's make me think, why i doesn't promote it in here?
Okay, now i give u the fact why WodotA is best for me.
1. They edited it, so we can see the unbelievable move in slow motion, good map, etc.
2. The player is from all arround the world, like Brazil, Philippines, China, etc.
3. They cutted it. They just show us a moment of game which is very impressive.
4. If the impressive movement is because of FoW, The specific of the fog can be seen here.(If you doesn't know what is fow, just check on dota dictionary and use ctrl+F to search)
5. And the best is, they always updated ! Todays, they make up to Vol. 110
So, what you wait? just go on youtube and write Wodota on there ! you will see a best replay's there !
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Phoenix dota 6.76c
Hello, it's been so long i didn't make a new post here. I play much of the game after DotA 6.76c Map revealed. In 6.76c, Icarus-Phoenix is much imbalance than before. I try to make a combo with my friend who use Centa. The combo is very simple. Centa just go arround to enemy and i healed him with Phoenix's Sunray. When enemy got me, i just using Phoenix Dive, then do sunray's again until my health is red. After that, i use Supernova. That's look easy like? From what i see, This trick is depend on your good timing. So just playing more game on it. You must good on observed the gameplay.
So why Phoenix is good enough? There are many changelog on 6.76c, take a look here :
-Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10- Sunray now also heals allies in the AoE for half of the amount
Sunray:
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- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
Icarus Dive:
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Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Take a look on sunray's changelog. When you got a combo with Centa, Centa will got fountain's HP regeneration. Just imagining it, what you will do when your enemy's HP never go down??
DotA v6.76b update's Reviews
Some of skill's in 6.76b has been replaced with a new one. In Dota v6.76b, Phantom lancer's bug is fixed. in v6.76, there are a bug with Phantom Lancer first skilll which caused kills to be considered suicides.
You can download the map at http://www.getdota.com.
Here are Dota v6.76b update's reviews :
Centaur Warchief's ultimate, Great Fortitude, has been replaced with an active ability called Stampede, which removes unit collision and increases movement speed of all allied units on the map and has its damage output provided by running through enemies, temporarily stunning them.
Stamped :
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
NB : There are casting time when you use Stamped, it wouldn't stun if you move when you use it.
Cooldown: 65
Mancost: 50
Trueshot Aura:
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
- Changed how Marksmanship bonus agility is granted
Marksmanship:
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
Icarus Dive:
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Last Word:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
- Price decreased from 500 to 450
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked, total price decreased from 2400 to 2350
Old Force Staff:
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6
You can download the map at http://www.getdota.com.
Here are Dota v6.76b update's reviews :
Hero's update in v6.76b:
Centaur Warchief
Centaur Warchief's ultimate, Great Fortitude, has been replaced with an active ability called Stampede, which removes unit collision and increases movement speed of all allied units on the map and has its damage output provided by running through enemies, temporarily stunning them.
Stamped :
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
NB : There are casting time when you use Stamped, it wouldn't stun if you move when you use it.
Cooldown: 65
Mancost: 50
Drow Ranger
Drow Ranger's Trueshot Aura and Marksmanship abilities have been refined to center around passive damage.Trueshot Aura:
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
- Changed how Marksmanship bonus agility is granted
Marksmanship:
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
Phoenix
Phoenix's Sunray and Icarus Dive abilities have been reworked significantly, with the former regaining its controlling abilities, at the expense of slowing units, while the latter no longer heals and deals moderate damage, rather than exponential damage.Icarus Dive:
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Silencer
As this hero has undergone major balancing tweaks, including a new version of Last Word, which is now an active ability that places a debuff upon a target and when a spell is cast, said target will be silenced and begin taking damage, even without the target casting a spell.Last Word:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
Item's Updated in 6.76b
All of Boot's :
- Move speed bonus decreased 5 from usual
Boots of Speed
- Price decreased from 500 to 450
Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked, total price decreased from 2400 to 2350
Old Force Staff:
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6
Game mode's Updated in 6.76b
Tag Team Mode
At the start of the game, players are assigned two different heroes of unique classes and are given an ability with a three-minute cooldown that swaps out the heroes. While the heroes gain inventories and abilities individually, the gold and experience gained is shared and synchronized between them, removing a plausible disadvantage for switching out with one particular hero.
Dota Gamers: Dota 6.75b New Hero Review : Auroth-Winter Wyvern
Auroth-Winter Wyvern
Heroes Preview :
Movement Speed = 285
Attack Range = 425
Damage : 38-45
Attack Animation : 0.25/0.8
Casting Animation :0.3/0.51
Skill Preview :
Arctic Burn
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Note : Arctic Burn deals 6% of the target's current hp as damage. Direct HP removal.Splinter Blast
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Note : It takes arround 1,5 seconds to arrive at the destination
Cold Embrace
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Note : Useful for covering. The regen is up to 20 + 6% of max HP / secWinter's Curse
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Note : You get credits for kills done this way. Deadly enough if you combo this hero with DarkSheer's vacuum
DotA 6.75b Review
I read many of prediction of DotA 6.75 that Roshan will change place. But todays, DotA 6.75b has released and the Roshan place is still there. Take a look at this picture :
* Fixed a fatal error when using wc3 patch 1.24b or 1.24e
* Magnetic Field gives half the AS bonus for non-hero units
* Tempest Double cooldown from 55 to 65/60/55
* Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
* Magnetic Field aoe reduced from 375 to 325
* Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
* Fixed Radiance working on Sticky Napalm
* Fixed Naix getting stuck in Arc Warden's double
* Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
* Roshan no longer has mana nor requires mana for his spells
* Fixed Splinter Blast slowing magic immune units
* Fixed a crash when using Icarus Dive with Refresher Orb
* Fixed Rubick stealing Shadow Amulet
* Fixed default missing icon on Ancestral Spirit unit
* Fixed various tooltips
Phoenix New Skill :
Phoenix Dive has changed into something like "windrunner". It giving phoenix max speed(522).
Two New Hero :
Read here New Hero Review
ChangeLog :
* Fixed a fatal error when using wc3 patch 1.24b or 1.24e
* Magnetic Field gives half the AS bonus for non-hero units
* Tempest Double cooldown from 55 to 65/60/55
* Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
* Magnetic Field aoe reduced from 375 to 325
* Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
* Fixed Radiance working on Sticky Napalm
* Fixed Naix getting stuck in Arc Warden's double
* Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
* Roshan no longer has mana nor requires mana for his spells
* Fixed Splinter Blast slowing magic immune units
* Fixed a crash when using Icarus Dive with Refresher Orb
* Fixed Rubick stealing Shadow Amulet
* Fixed default missing icon on Ancestral Spirit unit
* Fixed various tooltips