DotA v6.76b update's Reviews


















Some of skill's in 6.76b has been replaced with a new one. In Dota v6.76b, Phantom lancer's bug is fixed.  in v6.76, there are a bug with Phantom Lancer first skilll which caused kills to be considered suicides. 
You can download the map at http://www.getdota.com.

Here are Dota v6.76b update's reviews :

Hero's update in v6.76b:

Centaur Warchief


Centaur Warchief's ultimate, Great Fortitude, has been replaced with an active ability called Stampede, which removes unit collision and increases movement speed of all allied units on the map and has its damage output provided by running through enemies, temporarily stunning them.

Stamped : 
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

NB : There are casting time when you use Stamped, it wouldn't stun if you move when you use it.

Cooldown: 65
Mancost: 50



Drow Ranger

Drow Ranger's Trueshot Aura and Marksmanship abilities have been refined to center around passive damage.

Trueshot Aura:

Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

- Changed how Marksmanship bonus agility is granted

Marksmanship:

Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)



Phoenix

Phoenix's Sunray and Icarus Dive abilities have been reworked significantly, with the former regaining its controlling abilities, at the expense of slowing units, while the latter no longer heals and deals moderate damage, rather than exponential damage. 

Icarus Dive:

Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200

Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP




Silencer

As this hero has undergone major balancing tweaks, including a new version of Last Word, which is now an active ability that places a debuff upon a target and when a spell is cast, said target will be silenced and begin taking damage, even without the target casting a spell.

Last Word:

Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them



Item's Updated in 6.76b

All of Boot's :

- Move speed bonus decreased 5 from usual

Boots of Speed

- Price decreased from 500 to 450

Armlet of Mordiggian

- Armlet cooldown increased from 1 to 2 seconds

Force Staff

- Recipe reworked, total price decreased from 2400 to 2350

Old Force Staff:

Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


New Force Staff:

Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman

- Recipe cost decreased from 155 to 145

Rod of Atos

- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet

- Fade time decreased from 2.75 to 2.6


Game mode's Updated in 6.76b

Tag Team Mode

At the start of the game, players are assigned two different heroes of unique classes and are given an ability with a three-minute cooldown that swaps out the heroes. While the heroes gain inventories and abilities individually, the gold and experience gained is shared and synchronized between them, removing a plausible disadvantage for switching out with one particular hero. 


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