Phoenix dota 6.76c




















Hello, it's been so long i didn't make a new post here. I play much of the game after DotA 6.76c Map revealed. In 6.76c, Icarus-Phoenix is much imbalance than before. I try to make a combo with my friend who use Centa. The combo is very simple. Centa just go arround to enemy and i healed him with Phoenix's Sunray. When enemy got me, i just using Phoenix Dive, then do sunray's again until my health is red. After that, i use Supernova. That's look easy like? From what i see, This trick is depend on your good timing. So just playing more game on it. You must good on observed the gameplay.

So why Phoenix is good enough? There are many changelog on 6.76c, take a look here :

-Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10- Sunray now also heals allies in the AoE for half of the amount


Sunray:
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- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)

Icarus Dive:
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Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200

Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP

Take a look on sunray's changelog. When you got a combo with Centa, Centa will got fountain's HP regeneration. Just imagining it, what you will do when your enemy's HP never go down??


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