DotA 6.81 - DotA 6.81b Changelogs Released

Hello DotA Gamers. DotA 6.81 Map will be released soon ! We know that DotA 2 is the first priority for IceFrog nowadays, so D2 had a faster update. Right now, Dota 2 already had their map up to 6.81b.  As you know, Dota Warcraft update will have the same changelogs as Dota 2. Here are the complete changelogs for D2(Dota 2) 6.81 and 6.81b maps.

Dota 6.81b Changelogs


Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

* Sticky Napalm bonus damage is now halved against non-hero units 

Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

* Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

* Midnight Pulse duration increased from 8 to 11

* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied

* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies

* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130

Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525

* Smoke Screen cooldown reduced from 13 to 11

Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

* Intelligence growth increased from 2.0 to 2.5

* Focus Fire manacost decreased from 150 to 75/100/125

* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325


* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15

Dota 6.81 Changelogs

Roshan base armor increased by 1
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft


Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

Ancient Apparition
Chilling Touch attack speed reduction increased from -15 to -20

Mana Void's area of effect increased from 450 to 500

Counter Helix now uses Pseudo Random chance [?]

Flaming Lasso mana cost increased from 150 to 225

Base damage increased by 4

Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]

Bounty Hunter
Track cast range increased from 900/1050/1200 to 1200

If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%

Centaur Warrunner
Hoof Stomp mana cost increased from 85/100/115/130 to 130

Chaos Knight
Phantasm now has a 50% chance to create one extra illusion when cast

Penitence cooldown reduced from 14 to 14/13/12/11

Death Pact cooldown reduced from 45 to 45/40/35

Poison Touch no longer causes a ministun[?]

Kinetic Field cooldown reduced from 14 to 14/13/12/11

Doom damage no longer ignores magic shields [?]

Drow Ranger
Gust knockback duration increased from 0.2 to 0.5

Earth Spirit
Stone Remnant recharge time reduced from 35 to 30

Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War

Elder Titan
Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each

Ember Spirit
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80

Untouchable slow duration increased from 3 to 4

Midnight Pulse area of effect increased from 400 to 600

Faceless Void
Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1

Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5

Burning Spears is no longer a Unique Attack Modifier

Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9

Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

Base attack time improved from 1.6 to 1.5

Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values

Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies

Legion Commander
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]

Lightning Storm now slows its targets by 75% for 0.5 seconds

Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit

Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

Hex cooldown reduced from 30/25/20/15 to 30/24/18/12

Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5

Base agility reduced from 22 to 18

Shapeshift no longer provides 100/200/300 bonus health

Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200

Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Base movement speed increased from 305 to 315

Sacred Arrow vision reduced from 800 to 650

Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity

Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer

Night Stalker
Darkness now also affects the vision of buildings

Nyx Assassin
Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere

Ogre Magi
Base armor increased by 1
Cast animation improved from 0.56 to 0.45

Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10

Phantom Assassin
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50

Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%

Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30

Queen of Pain
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435

Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2

Backstab now works when attacking allied units

Shadow Demon
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time

Shadow Fiend
Requiem of Souls' secondary debuff now affects magic immune units

Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8

Skywrath Mage
Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

Fixed Sniper's acquisition range not matching his maximum attack range [?]

Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60

Base damage increased by 6

Templar Assassin
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5

Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]

Heat Seeking Missile is no longer blocked by Ethereal

Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75

Troll Warlord
Melee Whirling Axes cast point improved from 0.2 to 0

Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it

Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units

Fury Swipes is no longer a Unique Attack Modifier

Vengeful Spirit
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

Grave Chill cooldown increased from 10 to 16/14/12/10

Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38

Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs

Witch Doctor
Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22

Wraith King
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1

Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


Animal Courier
Ground Courier respawn time reduced from 180 seconds to 140 seconds

Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge

Mana regeneration from 100 over 30 seconds to 135 over 40 seconds

Eul's Scepter of Divinity
Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune

Manta Style
Mirror Image now resets the current attack and spell targeting priority [?]

Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]

Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200

Observer and Sentry Wards
Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas

Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable

Rod of Atos
Cripple ability cooldown reduced from 12 to 10

Scythe of Vyse
Hexed units' base movement speed increased from 100 to 140[?]

Shadow Amulet
Fade no longer requires the target to remain stationary [?]

Shadow Blade
Shadow Walk duration increased from 12 to 14

Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll

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