Kardel Sharpeye - The Dwarven Sniper DotA Guide























Kardel Sharpeye - The Dwarven Sniper  welovedotas.blogspot.comThe Roles of the Hero :

1. Carry(The Main Role)
2. Jungler







Capabilities : 


  • Have a Longest Attack Range
  • One of the best Carry on DotA
  • Easy to Last Hitting Creeps




Weaknesses :


  • Have a low Health Point and Mana Point
  • Assasinate(Sniper's Ultimate skill) consume a lot of mana



Drafting

Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Your team lack of Carry heroes.
2. None of your enemies picking nuker hero type
3. You want to learn how to "Last Hitting".

Don't Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Many of your enemy picking Nuker and Ganker type.
2. You like killing enemies that are being pursued by your ally.
3. You haven't read this guide.





DotA Kardel Sharpeye - The Dwarven Sniper's Skills


1. Shrapnel

Shrapnel-Kardel-DotA welovedotas.blogspot.com






Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, enemy unit that walk in this area get damage and slowed. Deals 30% damage to buildings. Shrapnel Lasts for 9 seconds
Level 1 - 15% slow. 10 DPS
Level 2 - 20% slow. 20 DPS
Level 3 - 25% slow. 30 DPS
Level 4 - 30% slow. 40 DPS
Cast Range: 1800
AoE : 360
Mana Cost : 120



2. Headshot

Headshot-Kardel-DotA welovedotas.blogspot.com





A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 40% chance to deal 15 damage and ministun. 0.25 second duration.
Level 2 - 40% chance to deal 40 damage and ministun. 0.25 second duration.
Level 3 - 40% chance to deal 65 damage and ministun. 0.25 second duration.
Level 4 - 40% chance to deal 90 damage and ministun. 0.25 second duration.



3.Take Aim

Take Aim-Kardel-DotA welovedotas.blogspot.com





Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Adds 75 range
Level 2 - Adds 150 range
Level 3 - Adds 225 range
Level 4 - Adds 300 range


4.Assassinate

Assasinate-Kardel-DotA





Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage. Casting Range 2000. Mana cost 175. Cooldown 20 s.
Level 2 - Deals 505 damage. Casting Range 2500. Mana cost 275. Cooldown 15 s.
Level 3 - Deals 655 damage. Casting Range 3000. Mana cost 375. Cooldown 10 s.


Skill Build ( I like this build so much, just try it :D)



1.Headshot
2.Take Aim
3.Headshot
4.Shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.Take Aim
9.Take Aim
10.Shrapnel
11.Assassinate
12. Shrapnel
13. Shrapnel
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats



General Skill Build (I don't like this build cuz it cost a lot of mana to using shrapnel repeatly)


1.Headshot
2.shrapnel
3.Headshot
4.shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.shrapnel
9.shrapnel
10.Take Aim
11.Assassinate
12. Take Aim
13. Take Aim
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats





First Early Item


  • Slipper of Agility 2x
  • Tango 2x
  • Health potion 1x




2nd Early Item


  • Boot of Speed
  • Poor Man's Shield / Wraith Band 2x(If many of your enemy are melee, i prefer you to make poor man's shield)




Core Item



  • Power Tread's / Phase boots
  • Lothar Edge
  • MoM / Helm of Dominator
  • Yasha / Crysalys




Luxury Item


  • Monkey King Bar
  • Manta Style 
  • Buriza do Kyanon


Alternative Item


  • Magic Wand
  • Vanguard
  • Eye of Skadi
  • Mjolnir - Maelstrom
  • Boot of Travel







Read here if you think it is weird because i put Magic Wand on alternative item

Choosing Lane

You can choose on Mid lane or go with your team's babysitter.

Early game's Strategy

Mid Lane Strategy

In early game, Keep focus on farming. Last hitting creeps and sometimes hit your enemy. You have range advantage, that make you will be more profitable than the enemy in hitting case. But still, your priority is to farming. Hitting your enemy is just to make they afraid to come forward for farming.

Another Lane Strategy

When you go with your team's babysitter, you'll be more focused and easier for last hitting creeps. Lane Supports or Babysitters are Heroes who help their team's Carry control the lane in the early stages of the game. So usually, babysitters will harassing enemies heroes that are in your lane and ease you for farms.

Mid game's Strategy

When you have at least Lothar or Yasha+MoM it's time for you to show. When you do 1 on 1(Killing your enemy by your own), make sure your enemy doesn't have any disabler skill and most of your enemy is far away from you. This is the tips for you : You can see a little map on left bottom side, then see the big red dot. See is there many of your enemies are visibles on the map and far from you. The next condition is the place you want to do 1 on 1. Estimate the time that you need to kill your enemy with the time that the enemy's team need to come(See on the nearest tower that they could teleport on it).

War game's Strategy and Ganking's Strategy

Try to positioning yourself on the FoW. Your first target must be enemies disabler. If your team are the one who want to open the war, Do assasinate first from fog(Before your initiator open the war), then when the enemies disabler have use most of his skill, go ahead and kill all of them. If your enemy hitter(Usually Carry type) approaching you and the enemies disabler are dead, Just hit him if you have MoM/Dominator. I'm pretty sure you will win.(1 on 1 condition XD)

Late game's Strategy

When a long game are happen, change your boot's into boots of travel. It'll speed you up to defend after attack / attack after defend. When you attacking enemy base, use Shrapnel to enemies tower.





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