DotA 6.78 Heroes Leaked


Siraraz from PlayDota  found the unit data to unused heroes in the current map(DotA 6.77b) and made them accessible . There are total 6 heroes found with their complete skillset. These heroes have fully functional abilities and good hero models which can be a nice fit for next map.

If you are looking to play them, download it at :
http://www.playdota.com/forums/attachment.php?attachmentid=78618&d=1361070820

Note: You need to enter "-clear" command in game to spawn heroes. They will appear in the middle of the map.  However, the following don't work:

  • Mortar Team's first three skills do nothing. Flash Bomb provides only an effect. Siege Form will crash the map if you buy an Orb Effect.
  • Ghost Revenant's Exhaustion - Actually is a global Thunder Clap.


Heroes list :


Dragonhawk – Intelligence


  • Conjure Force: Deals 300 damage and ensnares units in about between 600 AoE radius for 4 seconds .
  • Arcane Seal: Silences enemy unit and amplifies the damage done. Similar to Skywrath Mage 3rd spell.
  • Thrust: Force staff push combined with heal, can be target on self/allies.
  • Divine Wrath: Targets a single ally and causes the caster to begin to channel. The targeted unit takes no damage for the duration of the channel. At the end of the channel, Dragonhawk gains a sub ability that allows her to launch a projectile that deals the negated damage in an AoE.
  • Target Divine Wrath (Divine Wrath's Sub-Skill): Launches a missile in the targeted angle. Deals damage proportional to blocked damage. For best results, tank the fountain and then get a rampage.


Wyvern Outrider – Agility


  • Sonic Boom:Rushes towards target point up to x range away, but stops at the first enemy unit it makes contact with, stunning and dealing damage. This skill seems to be blocked by trees.
  • Wind Blast: Deals damage in a small AoE after a short delay based of a formula that seems to be partially derived off of the hero's AGI.
  • Wind Barrier: Banshee's Anti-magic Shell on a target ally as well as increasing their movement speed.
  • Prevailing Winds: Cyclones everything in the area of effect (except buildings). After the cyclone ends, friendly units gain bonus movement speed whilst enemy units are slowed. Wind Barrier seems to apply some extra armor and attack speed based on some ability information.


Priest – Intelligence


  • Holy Shackles: Sends out beams of light to nearby enemy units in a chain effect.
  • Chill: Silences and deals damage to a single enemy unit.
  • Focus: Increases damage by 100 on an allied target for x attacks, but also lowers their movement speed.
  • Divine Intervention: Makes the targeted unit invulnerable. Similar to Divine Shield from Warcraft III.


Mortar Team – Strength


  • Concussive Shot: Relevant information shows that it silences and slow enemy units.
  • Bomb Bomb: Unknown skill or incomplete skill
  • Flash Bomb: Relevant information shows it applies Drunken Haze that causes enemy units to miss 80% of their attacks.
  • Siege Form: A skill that toggles between two forms: base hero and Siege form. The toggle has a 4 second CD. Reduces ms of the Mortar team to 100 but also increases attack damage by 50/100/150 and raises attack range to 1000/1250/1500. The Mortar Team can be made to attack ground, and all attacks hit in an AoE. 


Ghost Revenant – Intelligence


  • Wraith: Puts the hero into the Ethereal state for x seconds, at the same time increasing MS. The skill can be cast again to end the Ethereal state early, although at max level the CD and duration of the skill seem to be the same, allowing for the skill to be on all time.
  • Blackjack: Fires 3 orbs in parralel line that each move at 800 units per second. These orbs deal damage and stunn any units caught at the tip of the AoE.
  • Miasma: Deals damage to all enemy units in an x AoE and applies a buff. This buff reveals invis units and deals damage over time (It's essentially Dust with damage).
  • Exhaustion: Reduces the MS of all enemy units on the map to 100(Global thunder clap)


Edgewalker – Intelligence


  • Death Watch: Targets an allied unit and places a buff on them for ~10 seconds. If the unit is killed by an enemy, the unit responsible for the killing blow takes damage and is stunned.
  • Reality Shift: Places a ward which causes nearby enemy units to become ethereal.
  • Fatal Attraction: Whenever Edge Walker casts a skill, all enemy units in an AoE of x are pulled y distance towards him.
  • Haunting Echos: This skill seems to passively spawn a wisp next to Edgewalker at intervals of x seconds. He can have up to a maximum of 3 wisps around him at a given time. Casting this skill destroys one of the wisps and silences and deals damage in a small AoE. The CD of this skill is very short, but it's limited by the wisp spawns.

credit to Siraraz-Playdota

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DarkTerror- Faceless Void DotA Guide


DarkTerror- Faceless Void DotA welovedotas.blogspot.com

The Roles of the Hero :
1. Carry(The Main Role)
2. Jungler







Capabilities :

  • Decent agility
  • Decent strength
  • Good escape mechanism
  • High base damage
  • Permabasher
  • Strong carry


Weaknesses :

  • Bad lane control
  • Low HP and EHP
  • Melee hero
  • Weak on early game
DotA  Darkterror Faceless Void's Skills :

Time Walk:

Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.
It has a short casting time when void raises his hands. When you travel you become invulnerable so you won’t take damage and cannot be targeted. It won’t remove rupture. Although the effect remains while you travel you won’t be damaged at all. This skill is similar to morphling’s waveform, but you won’t loose the control of the hero when you use it. When TW is finished there’s a small period when you cannot issue commands to faceless! Since you don’t have channeling spells just repeat the same command until void moves again. TW can be used under some spells like: ensnare/bite and those that are similar to these two.

Backtrack:

Level 1: 10% chance.
Level 2: 15% chance.
Level 3: 20% chance.
Level 4: 25% chance.
Whenever faceless receives damage (if the damage is above 6) there’s a chance that this skill will trigger and that it will heal void back. It works against all types of damage except: sunder. This skill won’t evade stuns even if the damage is backtracked! Silence and Doom and hex won’t disable this skill! Actually nothing can. Bactrack is one of the most relaiable skills of dota! A disabled skill (most passives can be disabled) has a chane of 0% to work while BT 25% from level 7 till the end of the game.

Time Lock:

Level 1: 10% chance per attack. 40 damage.
Level 2: 15% chance per attack, 50 damage.
Level 3: 20% chance per attack, 60 damage.
Level 4: 25% chance per attack, 70 damage.
It is the same as melee bash. The damage it deals is magical and avatar can block it, but the stun effect will work even if it doesn’t deal damage. The effect lasts twice as long on creeps and half on Roshan. Since the damage is magical you won’t get return damage when it triggers (except your base damage). Doom disables this skill and any other basher in your inventory.

Chronosphere:

Level 1: 3 Seconds, 150 mana, 165 cooldown, 500 cast range, 425 AoE.
Level 2: 4 Seconds, 175 mana, 165 cooldown, 550 cast range, 425 AoE.
Level 3: 5 Seconds, 200 mana, 165 cooldown, 600 cast range, 425 AoE.
This spell has a 0.5 casting time and there’s another little pause before it will stop the units. This spell only stops units and will never stop spells. Of course it will stop channeling since it is the same as a long duration stun. Avatar won’t work against this either. This skill won’t stop: omnislash, wards and spirits (like Exorcism) after they’ve been casted.


Skill Build

  1. Time Walk
  2. Time Lock
  3. Backtrack
  4. Time Lock
  5. Time Lock
  6. Chrono
  7. Time Lock
  8. Time Walk
  9. Backtrack
  10. Backtrack
  11. Chrono
  12. Backtrack
  13. Time Walk
  14. Time Walk
  15. Stats
  16. Chrono
  17. 17-25 : Stats
We get one level of time walk, since better players will normally nuke the hell out of faceless. With this we can get to safety if that happens. The reason why we get it one the first level is simple: good teams may try to do a three man gank on level 1 to get an early first blood.


Starting Item

  • Ironwood Branches  3x
  • Ancient Tango of Essifation
  • Healing Salve
  • Stout Shield/Quelling Blade
Core Item
  • Mask of Madness
  • Power Treads
Luxury
  • The Butterfly 
  • Battle Fury 
  • Buriza-do Kyanon 
  • Heart of Tarrasque
Situational
  • Poor Man’s Shield. It is cheaper alternative to Vanguard. 
  • Helm of the Dominator. Helm of the Dominator is a valid alternative to Mask of Madness. It’s really effective during the late game, upgrading it to Satanic.
  • Hand of Midas. Only get Hand of Midas if you’re able to farm it in timely manner or just skip it. 
  • Yasha. Yasha grants 16 agility (i.e. 16 damage and 16 IAS) and 15 AS, so it’s an item to consider. In case, Manta Style is the suggested upgrade, as it grants overall statistics and the Mirror Image ability. The clones won’t get stuck in the Chronosphere. On the other hand, the MS increase is totally useless.
  • Armlet of Mordiggian. It provides many useful bonus and has a strong synergy with Manta Style. Suggested for a very aggressive gameplay, since it more than doubles your DPS.
Choosing Lane

Take the upper lane on scourge, or the lower one if you are with the sentinel .

Early game's Strategy
You’re supposed to wait until the creepwawe reaches its safety zone (the tower), where you’ll be able to farm a bit. If the enemy group doesn’t play agressively, then you can play in the farming way. Concentrate on last-hits and deny. As long as no creep can be last-hitted, attack your own creeps under half HP to draw the lane towards your tower. There are some basic that i like (By : Oneatatime playdota Member) :

Creep Lure Technic:

If you are close to the melee creeps, and you issue an attack command against the enemy hero the creeps will start to attack you. Because of that your own creeps will attack the other creeps. If the creeps are close to you, and the tower isn’t attacking the enemy hero they will follow you even if the tower is hitting them. The towers priority is: those that attack the allied hero, the one that attacks the tower, the one that is close. This is all you have to know to accomplish the following movements:

If enemy creeps, are coming for the tower, and your creeps are still far, then: Stand next to the tower with the Hold Position key and when the creeps get close start to run backwards until you reach your own wave. If the enemy attacks the tower the tower will fight back, since no one else is hitting it, and you are already far away.

If the fighting is close to your towers attack range then you could lure the creeps by attacking the hero (you don’t need to hit him!) and running instantly backwards. This will draw all creeps towards your tower thanks to the simple AI. If you are close enough to the creeps they will attack you, even if you targeted the hero on the other side of the map.

Mid game's Strategy

At this time of the game, You can start to do gankingIf an enemy is farming on your lane, call for a gank or move to another one. You should be the one who has to kill, above all because of the expensive items you need to buy. 

When you do Pushing, Simply start Mask of Madness’ Berserk when the first creep gets below half HP: this will push your lane towards the enemy. As always, when you get close to the enemy, go back and farm neutral creeps. During this time, the enemies will most likely push back, and when the creepwave gets big enough, return, kill them all and repeat the aforementioned process. 

When you have nothing to do and all of your creepwave is already at the enemies’ tower then start to kill some neutral creep. Even if you’re ganked in the while, you’ll be able to escape and regenerate HP thanks to Time Walk and lifesteal.

Late game's Strategy

With a correct Chronosphere’s availment and good team members, you can defeat the enemy at their own towers. If the attack is finished, your team is retreating and you have at least half HP, then you should kill some ancient creep to regain it. It's carry's responsibility to drive his team to victory. In equally strong late game, The death of carry was very influential to the game. Don't be so proud of yourself and do committed suicide by come to the tiger's nest alone. XD

Okay, that's all for DarkTerror- Faceless Void Guide. Enjoy DotA Gamers ! 

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Kardel Sharpeye - The Dwarven Sniper DotA Guide






Kardel Sharpeye - The Dwarven Sniper  welovedotas.blogspot.comThe Roles of the Hero :

1. Carry(The Main Role)
2. Jungler







Capabilities : 


  • Have a Longest Attack Range
  • One of the best Carry on DotA
  • Easy to Last Hitting Creeps




Weaknesses :


  • Have a low Health Point and Mana Point
  • Assasinate(Sniper's Ultimate skill) consume a lot of mana



Drafting

Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Your team lack of Carry heroes.
2. None of your enemies picking nuker hero type
3. You want to learn how to "Last Hitting".

Don't Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Many of your enemy picking Nuker and Ganker type.
2. You like killing enemies that are being pursued by your ally.
3. You haven't read this guide.





DotA Kardel Sharpeye - The Dwarven Sniper's Skills


1. Shrapnel

Shrapnel-Kardel-DotA welovedotas.blogspot.com






Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, enemy unit that walk in this area get damage and slowed. Deals 30% damage to buildings. Shrapnel Lasts for 9 seconds
Level 1 - 15% slow. 10 DPS
Level 2 - 20% slow. 20 DPS
Level 3 - 25% slow. 30 DPS
Level 4 - 30% slow. 40 DPS
Cast Range: 1800
AoE : 360
Mana Cost : 120



2. Headshot

Headshot-Kardel-DotA welovedotas.blogspot.com





A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 40% chance to deal 15 damage and ministun. 0.25 second duration.
Level 2 - 40% chance to deal 40 damage and ministun. 0.25 second duration.
Level 3 - 40% chance to deal 65 damage and ministun. 0.25 second duration.
Level 4 - 40% chance to deal 90 damage and ministun. 0.25 second duration.



3.Take Aim

Take Aim-Kardel-DotA welovedotas.blogspot.com





Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Adds 75 range
Level 2 - Adds 150 range
Level 3 - Adds 225 range
Level 4 - Adds 300 range


4.Assassinate

Assasinate-Kardel-DotA





Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage. Casting Range 2000. Mana cost 175. Cooldown 20 s.
Level 2 - Deals 505 damage. Casting Range 2500. Mana cost 275. Cooldown 15 s.
Level 3 - Deals 655 damage. Casting Range 3000. Mana cost 375. Cooldown 10 s.


Skill Build ( I like this build so much, just try it :D)



1.Headshot
2.Take Aim
3.Headshot
4.Shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.Take Aim
9.Take Aim
10.Shrapnel
11.Assassinate
12. Shrapnel
13. Shrapnel
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats



General Skill Build (I don't like this build cuz it cost a lot of mana to using shrapnel repeatly)


1.Headshot
2.shrapnel
3.Headshot
4.shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.shrapnel
9.shrapnel
10.Take Aim
11.Assassinate
12. Take Aim
13. Take Aim
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats





First Early Item


  • Slipper of Agility 2x
  • Tango 2x
  • Health potion 1x




2nd Early Item


  • Boot of Speed
  • Poor Man's Shield / Wraith Band 2x(If many of your enemy are melee, i prefer you to make poor man's shield)




Core Item



  • Power Tread's / Phase boots
  • Lothar Edge
  • MoM / Helm of Dominator
  • Yasha / Crysalys




Luxury Item


  • Monkey King Bar
  • Manta Style 
  • Buriza do Kyanon


Alternative Item


  • Magic Wand
  • Vanguard
  • Eye of Skadi
  • Mjolnir - Maelstrom
  • Boot of Travel







Read here if you think it is weird because i put Magic Wand on alternative item

Choosing Lane

You can choose on Mid lane or go with your team's babysitter.

Early game's Strategy

Mid Lane Strategy

In early game, Keep focus on farming. Last hitting creeps and sometimes hit your enemy. You have range advantage, that make you will be more profitable than the enemy in hitting case. But still, your priority is to farming. Hitting your enemy is just to make they afraid to come forward for farming.

Another Lane Strategy

When you go with your team's babysitter, you'll be more focused and easier for last hitting creeps. Lane Supports or Babysitters are Heroes who help their team's Carry control the lane in the early stages of the game. So usually, babysitters will harassing enemies heroes that are in your lane and ease you for farms.

Mid game's Strategy

When you have at least Lothar or Yasha+MoM it's time for you to show. When you do 1 on 1(Killing your enemy by your own), make sure your enemy doesn't have any disabler skill and most of your enemy is far away from you. This is the tips for you : You can see a little map on left bottom side, then see the big red dot. See is there many of your enemies are visibles on the map and far from you. The next condition is the place you want to do 1 on 1. Estimate the time that you need to kill your enemy with the time that the enemy's team need to come(See on the nearest tower that they could teleport on it).

War game's Strategy and Ganking's Strategy

Try to positioning yourself on the FoW. Your first target must be enemies disabler. If your team are the one who want to open the war, Do assasinate first from fog(Before your initiator open the war), then when the enemies disabler have use most of his skill, go ahead and kill all of them. If your enemy hitter(Usually Carry type) approaching you and the enemies disabler are dead, Just hit him if you have MoM/Dominator. I'm pretty sure you will win.(1 on 1 condition XD)

Late game's Strategy

When a long game are happen, change your boot's into boots of travel. It'll speed you up to defend after attack / attack after defend. When you attacking enemy base, use Shrapnel to enemies tower.





That's all for Kardel Sharpeye - The Dwarven Sniper DotA Guide.



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Lion The Demon Witch DotA Guide






Lion the Demon Witch DotA welovedotas.blogspot.com
The Roles of the Hero :
1. Support
2. Disabler(The Main Role)
3. Team's Roamer
4. Team's Ganker








Capabilities :

  • Have two skills that can disable the enemies, it is impale and voodoo.
  • have one skill which could instantly kills enemy, it is Finger of Death
  • all of his skills are active
  • killing the enemies on the early minutes is the main priority of lion


Weaknesses :

  • have a low health point and armor
  • difficult to use this heroes like other professional players (Impale on the ground, fog, shift queue, etc)
  • have a low damage




Drafting

Pick Lion The Demon Witch if :

1. You like to be your team's ganker and support. I made a poll here, and most people said that they like ganker and support roles

2. Most of your gold will be spent on items for the benefit of the team such as Animal Courier, Observer Ward, Sentry Ward, and Smoke of Deceit.

Don't Pick Lion The Demon Witch if :

1. You can not use heroes with full of active skill.

2. You haven't read this guide.

DotA Lion The Demon Witch's Skill :


Impale Lion the Demon witch welovedotas.blogspot.com1. Impale : The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.


Level 1 - 60 damages, lasts 0.5 second.
Level 2 - 130 damages, lasts 1 second.
Level 3 - 200 damages, lasts 1.5 seconds.
Level 4 - 260 damages, lasts 2 seconds.

Casting range: 500
Area of Effect: 150
Mana Cost: 100/120/145/170
Cooldown: 12

voodoo welovedotas.blogspot.com2. Voodoo : Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Turns enemy into critter, lasts 1.25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds.
Level 4 - Turns enemy into critter, lasts 3.5 seconds.

Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13

mana drain welovedotas.blogspot.com3. Mana Drain : Absorbs the magical energies of a target enemy unit by taking mana from it every 0.25 second.
Level 1 - 20 mana drained per second, lasts 4 seconds.
Level 2 - 40 mana drained per second, lasts 4 seconds.
Level 3 - 60 mana drained per second, lasts 4 seconds.
Level 4 - 120 mana drained per second, lasts 4 seconds.

Casting range: 750
Mana Cost: 10
Cooldown: 20/15/10/5




finger of death welovedotas.blogspot.com4. Finger of Death : Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.

Level 1 - Deals 600 damage, 725 damage with Aghanim's Scepter.
Level 2 - Deals 725 damage, 875 damage with Aghanim's Scepter.
Level 3 - Deals 850 damage, 1025 damage with Aghanim's Scepter.

Casting range: 900
Mana Cost: 200/420/650(625)
Cooldown: 160/100/40



Skill Build

Level 1 - Impale
Level 2 - Voodoo
Level 3 - Impale
Level 4 - Voodoo
Level 5 - Impale
Level 6 - Finger of Death
Level 7 - Impale
Level 8 - Voodoo
Level 9 - Voodoo
Level 10 - Mana Drain
Level 11 - Finger of Death
Level 12 - Mana Drain
Level 13 - Mana Drain
Level 14 - Mana Drain
Level 15 - Stats
Level 16 - Finger of Death
Level 17-25 – Stats

Note : If you are on the mid lane in the early minutes, Take Mana Drain on level 2 and 4.



Early Item

  • Gauntlet's of Strength 2x
  • Ancient Tango of Essifation 2x
  • Lesser Clarity potion 2x
Note : Items on below purchased during early of the match. If your team's carry need courier, bought for him. 
  • Empty Bottle ( For roamer type / mid lane build)
  • Urn of Shadows
Core


  • Phase boot's
  • Kellen of Dagger/Force Staff
  • Eul's Scepter of Divinity

Luxury


  • Dagon
  • Aghanim's Scepter

Alternative


  • Magic Stick
  • Ghost Scepter
  • Observer's Ward(Support Type)

Before you read the strategy Just read How to use Empty Bottle and another active item tips to ease you.

Choosing Lane

Become Lane support is the best choice for Lion. Lane Supports or Babysitters are Heroes who help their team's Carry control the lane in the early stages of the game.

Early game's Strategy

Help your team's Carry control the lane so helps him to farm easily. Since you are a ranged hero, you can use this to your advantage by harassing melee heroes that are in your lane. Do not use your ‘Impale’ to harass until you reach level 3. You may use it for a potential first blood or to save yourself and your ally from one. If you want to regenerate mana, use ‘Mana Drain’ on the enemy ranged creep.


Mid game's Strategy

As before, your role is to stay with your team and assist them in their kills. Use your ‘Finger’ only if your team has no long range damaging spells and no one will be able to reach him. Never aim for a kill for yourself. Also, ward/counter-ward the map. Hard to become babysitter, right?

Late game's Strategy

It will be hard for you in late game. Almost all of Lion's skill wouldn't be useful. If you are pushed, Stay away from enemy with "BKB". Assist your team with your stun and disables. If there is a frail enemy that can be killed with ‘Impale’ + ‘Finger’, kill him fast.

That's all for Lion The Demon Witch DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.





Alleria-Windrunner DotA Guide



windrunner-alleria welovedotas.blogspot.com
Roles :

1. Support(Primary)
2. Carry
3. Nukers









Capabilities : 

  • Good Attack Range
  • Full of Active Skill
  • Good Sight Range on night
  • Creeping just like piece of cake for Alleria(WR)



Weakness :

  • Hard to use Shackle Shot(WR First Skill) properly.
  • HP was to low.


Drafting

Pick Alleria-WR if :

1. If you love to play support. I make a poll here, and most people choose to liking support roles XD
2. Many of your enemy are hitter.
3. You are smart to read your enemy movements.

Don't Pick Alleria-WR if :

1. You can't use hero with many skill. Remember, All of WR's Skill is active.(And the item build usually too)
2. You haven't read this guide XD.




DotA Aleria-Windrunner's Skills


shackleshot dota WR welovedotas.blogspot.com1. Shackleshot : Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12
search angle : 26 degrees



Powershot dota WR welovedotas.blogspot.com2. Powershot : Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealingdamage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.

Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.

Casting range: 1800
Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9



Windrunner dota WR welovedotas.blogspot.com3.Windrunner : Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movementspeed in a 300 AoE around her.

Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%

Duration : 2.75/3.5/4.25/ 5 s
AoE : 300
Mana Cost: 100
Cooldown: 30/25/20/15


Focus Fire dota WR welovedotas.blogspot.com4.Focus Fire : Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.


Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target

Duration : 20 s
Casting range: 600
Mana Cost: 200/300/400
Cooldown: 60(15*)
*With Aghanim’s Scepter



Skill Build


1. Powershot
2. Windrunner
3. Powershot
4. Shackleshot
5. Powershot
6. Shackleshot
7. Powershot
8. Shackleshot
9. Shackleshot
10. Focus Fire
11. Focus Fire
12. Windrunner
13. Windrunner
14. Windrunner
15. Stats
16. Focus Fire
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats


I often play Alleria-Windrunner on the middle lane, but if you on another lane, take shackleshot first. Just in case your team want to do first blood. For Fast game build, you must take focus fire in level 6. Use it to destroy enemy's tower.



First Early Item


  • Ironwood branch 3x
  • Tango 2x
  • Clarity potion 2x
  • Courier(Support Type)


2nd Early Item


  • Empty Bottle
  • Boot of Speed



Core Item


  • Power Tread's
  • Mekansm
  • Orchid's Staff
  • Force Staff



Luxury Item


  • Monkey King Bar
  • Aghanim's Sceptre
  • Desolator

Alternative Item


  • Magic Stick
  • Vanguard
  • Eul's
  • Ghost Staff
  • Mjolnir
  • Observer's Ward(Support Type)






Before you read the strategy Just read How to use Empty Bottle and another active item tips to ease you.

Choosing Lane

Mid is best choice if you know how to use empty bottle. But if your team want to play fast game, Go to another lane.

Early game's Strategy

Mid Lane Strategy

In early game, Keep focus on farming until you have empty bottle. After you buy empty bottle, buy observer ward and plug into Power Up place(There are many place you can choose to plug in the observer ward, i think you'll know by your own from your experience). Use powershot frequently for farming and scaring your enemy. If half of your enemy's HP has been lost, use shackleshot to kill him. Actually, using shackleshot is easy. Try to positioning yourself on the parallels between your hero, enemy creep, and the enemies hero. (Mid lane have a less trees, so your stun must be between enemies hero and creep)

Another Lane Strategy

When you play fast game with WR inside the team, The pro usually use 3 1 1 strategy(3 heroes on the left/right lane, 1 on mid, and 1 on another lane). Alleria-Windrunner often on solo lane. It ease for her to withstand by two enemies hero. But if not, you can become Semi-Carry for your team, As i said before, Farming is just like piece of cake for Alleria(use Powershot and you got 3 Creeps gold worth) XD

Mid game's Strategy

The Pro often arm Alleria(WR) with Mekansm. For my experience, you could have Mekansm on minute 12(With Boot of Speed and empty bottle, + Maid heroes XD). When your team do ganking, you must join it. It hard for Alleria to kill enemy one by one. And if you have Focus Fire, just use it on tower rather than heroes.

War game's Strategy and Ganking's Strategy

Try to positioning yourself on the parallels between your hero, enemy hero, and the enemies creeps or Trees, then use Shackleshot. Better if the stun is between enemy heroes. When your enemy hitter(Usually Carry type) approaching you, use windrunner, But don't run first. Just hit the enemy with all you have. Use mekansm to save your team's ace. don't use it for helping yourself.

Late game's Strategy

War on the late game determine who the winner. Counter attack is the best choice for you. Why? You have focus fire ! you can destroy enemy towers just in 5 seconds without any disruption.





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