Showing posts with label Newbie. Show all posts
Showing posts with label Newbie. Show all posts

Difference Between DotA[Warcraft III] vs DotA 2[Valve Corp]

Hello DotA Gamers ! Do you know what the difference between DotA[Warcraft III] and DotA 2[Valve]?There maybe many people who still don't know the difference. Especially about Dota 2, because there are still many people who haven't been able to enjoy it. Included me XD. There are many reason why i still love DotA than DotA 2. Okay, back to the topic, so what the difference?

  • Graphic
    • Even i don't say this, all of you surely know this difference. Dota 2 in 3D element is more prominent along with stunning skill effects are more detailed when compared to DotA. Of course, DotA 2 made by Ice Frog and Valve Corp which also makes games such as Counter Strike, Left 4 Dead, Half Life, etc. Different with DotA which is just a custom map of Warcraft III. It is limited by the Warcraft III's graph have. 
    • In Dota 2, all model hero has changed. Some of them look more cool(Vengeful Spirit), weird(Shadow Shaman), pretty(Lina Inverse), ugly(Magina), etc XD 
  • System Requirement
    • As you know, DotA requires only a very low system specs. Even Pentium III is still compatible i think( If now mistaken, i used to play on Pentium III before). That's very different with DotA 2. the better the graphics of the game  also needed the better System Requirement. But i think the technology grown fast. Like Apple Inc. that just released iPhone 5(My dreamed phone T.T)
  • Gameplay
    • DotA 2 player can Re-Connect before five minutes after he was cut off from the internet. This idea maybe taken from HoN. I think many people has know that in DotA, if we lose connection, it mean we leave the game. So i think this feature is required thing nowadays.
    • Shortcut key. In DotA, we know that all heroes have different shortcut key. That make us must use Warkey for ease. But in DotA 2, there are two mode that we can use. Firstly, is default shortcut key which is same with  DotA's shortcut have. And the second one is Q-W-E-R, that once again same with HoN. 
    • there is a feature that greatly simplify the player to play on Dota 2, when you play DotA  sometimes happens that you are lost control of your heros, and you had to press the F1 key, or click the hero's photo frame on the top, so it may take time to realize. In Dota 2 you just need to right click on any place, and the control hero (not visual) will immediately return to you.
  • Cool AI Sound System Effect
    • What i mean of sound system in here is not the same with your home theatre XD. In DotA, the hero voice is very limited. It just have 3 models, firstly when the hero was choosen, the second is when you moving your hero, and the third is when you do attack. In DotA 2, many sound effect are added. Here are the example :
      • When you brought an item that compatible with your hero. For example, you brought Aghanim for Lich. She will say "Hmm, Scepter".
      • When you using skill. For example, Puck-Fairie Dragons. Puck will say " i'm here, i'm here" if you teleport using the illusory orb.
      • When some heroes meet. For example, Lina Inverse and Maiden. I don't know what they said. But it is different. Try it, and give me know if you know what they said XD.
Subscribe us if you like to know all of thing about DotA Gamers. Thanks for reading :D. 

DotA 6.76c AI Map

DotA AI 6.76c
The Official DotA 6.76c AI Map will take weeks to release because of massive amount of changes from 6.75/6.76. The developer PBMN(PleaseBugMeNot) will have to sucessfully implement each and every change in a sequence to make the AI map work. When the map releases, it will support Arc Warden and Winter Wyvern AI.

Unfortunetaly, The developer  PBMN(PleaseBugMeNot) , still busy because he is moving to a new country(Germany). And from his latest blog, he said :

"I`m still in a process of renting a flat in Germany(Munich)... apparently this is a very hard thing, even if you can pay for it. Please, stop filling my inbox asking for links. No work is done on the map yet, so there are no links. I`m getting the files i need soon and i may begin preparing the port... but i can`t work without a workstation. Developing on a tablet is impossible :)

Hopefully things will change for the better before the holidays."
Thursday, November 15, 2012

So, just be patient about it. But, don't worry ! A Chinese DotA AI Developer "DotaER" has released an unofficial version of DotA 6.76c AI. It is fully compatible with v6.76c. You can enjoy this map until the official version comes out.

Here are the link : DotA 6.76c AI Map(ENG)

Hope you enjoy it .

Tiny - The Stone Giant Guide Build

Background History : 

Tiny-The Stone Giant
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Roles :

  1. Ganker/Disabler
  2. Support/Warder

Capabilities : 
1. Base attack damage is superior
2. 2 Nuke's skill
3. One of the best ganker
4. Anti-melee

Weakness :
1. Attack speed and movement speed is horrible
2. Oversized ! XD


1.Avalanche : Bombards an area with rocks stunning and damaging enemy land units. Casting range 600. AoE 200.

2.Toss : Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form. Area of efek 300 (target),275 ( tossed)

3. Craggy Exterior : Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

4.GROW! : Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases movespeed.


Level 1 - Toss
Level 2 - Avalanche
Level 3 - Avalanche
Level 4 - Toss
Level 5 - Avalanche
Level 6 - Toss
Level 7 - Avalanche
Level 8 - Toss
Level 9 – Grow!
Level 10 – Attribute Bonus
Level 11 – Grow!
Level 12 - Attribute Bonus
Level 13 - Craggy Exterior
Level 14 - Craggy Exterior
Level 15 - Attribute Bonus
Level 16 – Grow!
Level 17 - Craggy Exterior
Level 18 - Craggy Exterior
Level 19 - Attribute Bonus
Level 20 - Attribute Bonus
Level 21 - Attribute Bonus
Level 22 - Attribute Bonus
Level 23 - Attribute Bonus
Level 24 - Attribute Bonus
Level 25 - Attribute Bonus

Early Item

Tiny Usually buy courier, because his role is Support then, they buy tango, ironwood branch, clarity

-Soul Ring
-Boots of Speed

Core Item
-Arcane boots
-Kelen's Dagger

Alternative Item
-Empty Bottle
-Boot of Travel

Luxury Item
-Shiva's Guard
-Etheral Blade
-Aghanim's Sceptre

Pick Tiny if :
1. You like the role of ganker
2. Most of your enemy is INT

Don't Pick tiny if :
1. Most of your allies have picked ganker type hero
2. You are coward ! Support Hero just use by brave people only ! XD

Go with support type hero(At least, they have stun) or maybe nuker is the best for tiny. Usually tiny will do first blood. Farming in early game is hard for tiny. So keep calm and don't stressed out if you can't do last hitted on creep XD.

Early game's Strategy.
Farming will be hard, keep farming until at least you got mana boot's. But, if your friend ask you to ganking, do it. Tiny is easy use for ganking. just toss and avalanche XD.

For toss and avalanche, many people say that using avalanche first, will make avalanche's damage doubled. But for me, i rather to use toss first rather than avalanche. Pro people can evading avalanche due to the delay skill of avalanche. But in early game, avalanche first is okay, because it is hard to get near to enemy.

Mid game's Strategy.
Mid game mean your toss and avalanche is in max level. Farming will be easy as make a fart. So try to saving your money to get Kellen of dagger's and Dagon. Like usual, Do ganking often for stressing your enemyXD.

War game's Strategy and Ganking's Strategy
When on war, Try to blink to Nukers /Disabler/ Support  enemy's side. Then just do Toss and avalanche. After that, try to stay on war(due to your role : Tanker) or maybe catch the running enemy, But don't hit them, If you hit them, the distance between you and enemy will be the further. Do the combo to kill enemy.

When on Ganking, it will be the same with on war, the different is when you doesn't have dagger, Tossing your friend to enemy is the best choice. But remember to toss someone who have disabler skill.

Traxex - The Drow Ranger Guide Build

Traxex-The Drow Ranger
Background History : 

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Roles :
1. Carry/semi-carry(Primary)
2. Ganker

NB :  search on dota dictionary if you doesn't know what is ganker/carry

Capabilities : 

  • Have a great damage due to ultimate skill 
  • Easy to use(Most of traxex's skill is passive)

Weakness :

  • HP is too low
  • Usually targeted by enemy's Nuker.


1. Frost Arrow : Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

NB: Orb effect doesn't stuck. Right click to auto cast.

2.Silence  : Stops all enemies in a target area from casting spells.

NB : AoE 300, mana cost 90, Casting Range 900

3.Trueshot aura : Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.(Passive Skill)

NB: After 6.75 changelogs, this skill become Global Aura. More efficient.

4. Marksmanship : Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled. (Passive Skill)

NB: Add 20/30/40 Agi


Level 1: Trueshot Aura
Level 2: Frost Arrow
Level 3: Trueshot Aura
Level 4: Silence
Level 5: Trueshot Aura
Level 6: Marksmanship
Level 7: Trueshot Aura
Level 8: Frost Arrow
Level 9: Frost Arrow
Level 10: Frost Arrow
Level 11: Marksmanship
Level 12: Silence
Level 13: Silence
Level 14: Silence
Level 15: Stats
Level 16: Marksmanship
Level 17: Stats
Level 18: Stats
Level 19: Stats
Level 20+: Stats

NB: For damage seeker, People take Stats on early, then they take frost arrow in level 12,13, 17, and 18.

Early Item

-Ancient Tree Tango
-Slipper of Agility 2x
-Healing Salve

Core Item

-Power Thread

Alternative Item

-Wraith Band
-Helm of Dominator
-Phase boot's

NB : You can buy Ghost Staff if it necessary.

Luxury Item

-Manta Style
-The Butterfly
-Monkey King Bar
-Buriza da Kyanon


  • Pick Traxex if your team need Carry / you are pros in farming.
  • Don't pick Traxex if your enemy have to many Gankers or Nuker / your team have to many agi hero.


Traxex is flexible, you can go anywhere. Choose wisely, usually, i'll go solo or go with support type hero(At least, they have stun).

Early game's Strategy

Traxex is Carry hero which will dangerous on late game. So just keep farming safely. Carry heroes's way to success is just two : Die < 3 and Farming until die XD

Mid game's Strategy

In mid game, traxex usually still like chubby. it still cute and doesn't often killed enemy. Don't be so sad if your just got a few kill. Still focus on farming. Just Lothar / yasha doesn't give you much advantage to evolve into Beast !  farming until you got at least 2 Luxury Item.

War game's Strategy and Ganking's Strategy

When on war or ganking, Traxex is easy to use. We just need to seek enemy with a lowest HP, silence him and if possible silence him with another, then hit him until die. That will become some of looping until your life in danger. The tips is just one. Try to stay on the fog in the war. This helping you to get less damage from nukers and to ease your escape.

Late game's Strategy

Heroes always show up in last. It's carry's responsibility to drive his team to victory. In equally strong late game, The death of carry can rotate all of the road game. Don't be so proud of yourself and do committed suicide by come to the tiger's nest alone. XD

Mogul Khan- Axe Guide(Reccomended for Newbie)

Background History : 
Axe-Mogul Khan.
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

Roles :
1. Tanker(Primary)
2. Initiator
3. Killer(On Early Game)

NB :  search on dota dictionary if you doesn't know what is tanker(use CTRL+F for search)

Capabilities : 

  • Best Tanker heroes on DotA(before is Centaur, but in 6.76c, i think Axe is the best tanker now)
  • Easy to use(Usually dota player using this heroes in his/him first time)
  • Instant killer due to the ultimate skills.
  • Can make good entrance on war.

Weakness :

  • In mid game or late game, Axe is useless
  • Doesn't have stun skill's, its rarely for STR heroes.
  • His movement speed is to low.


1. Berseker Call :Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
NB: Spell Immunity and invisible enemy is affected.

2.Battlehunger  : Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
NB: DPS and can make slow too. Enemy can stopped the effect of this skill after killing creep or tower.

3.Counter Helix.Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.(Passive Skill)

NB: This skill have 17% chance after enemy's hero or creeps hitted on you to activated. Very usefull on early game. You can block enemy creeps with your body.

4. Culling Blade(shortkey = C). Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
NB: You can do Instant kill for enemy which have HP under 300,450,600. Aganim is stuck on this skill. Casting range = 150.


1 - Counter Helix
2 - Berserker's Call
3 - Counter Helix
4 - Berserker's Call
5 - Counter Helix
6 - Culling Blade
7 - Counter Helix
8 - Berserker's Call
9 - Berserker's Call
10 - Battle Hunger
11 – Culling Blade
12- 14 - Battle Hunger
15 - Stats
16 - Culling Blade
16-25 - Stats

NB: For intermediate or pros player, usually we doesn't take battlehunger to much on early. we rather to take on stats. (We take Battlehunger if all enemies on our lane is melee heroes)

Early Item
  • Ancient Tree Tango
  • Stout's Shield 2x

Core Item
-Boot of Speed

Another Important Item

-Kellen of Dagger
-Phase boot's
-Blade Mail

NB : You can buy Ghost Staff if it necessary.

Luxury Item

-Khadgar Pipe
-Assault Cuiras
-Heart of Tarasque
-Aghanim's Sceptre


-Pick Axe if you are newbie on dota or  your team need tanker.
-Don't pick axe if your team need carry or you are pros on dota.

Never do solo lane. bottom or up lane is best for axe. You can block enemies creep on middle of first tower and second tower's enemy. But do this is your enemy isn't INT. Best use if your enemy is melee(except raigor or another hero which have many active skill). This is why axe can't become carry.

Early game's Strategy

In early game, if you do like the above, you will be rich. Buy the core items. And after that, you must see on the condition, if you think you can saving your gold until buy Daggers, than do that. If not, you can buy Phase Boot's first.

Mid game's Strategy
I think your "Counter Helix" doesn't give you much advantage now. Blade Mail is the best choice for Mid game.

War game's Strategy

Dagger, Berseker Call, click on Blade Mail, wait 3-5 second and hear "Triple Kill" on your audio XD. You are tanker, so your job is initiator.

Dota's Best Save Replay

On Youtube, there are many people who upload his replay's. Many of them have a good quality, but some of them, is the opposite. It will make us hard to choose which are good or bad. I feel that too. But, it become history after i know WoDotA. The truth, i have known Wodota for maybe 2 years ago. Yes, of course, who doesn't know WoDotA nowadays XD. But, after i got asked from my friend, i knew that, there are still many people that blind to choosing good dota replays. That's make me think, why i doesn't promote it in here?

Okay, now i give u the fact why WodotA is best for me.

1. They edited it, so we can see the unbelievable move in slow motion, good map, etc.
2. The player is from all arround the world, like Brazil, Philippines, China, etc.
3. They cutted it. They just show us a moment of game which is very impressive.
4. If the impressive movement is because of FoW, The specific of the fog can be seen here.(If you doesn't know what is fow, just check on dota dictionary and use ctrl+F to search)
5. And the best is, they always updated ! Todays, they make up to Vol. 110

So, what you wait? just go on youtube and write Wodota on there ! you will see a best replay's there !

Dota LoD Game Mode

DotA LoD 6.74c Loading

This is the game command on Dota LoD 6.74c[v5e] :

AP : All pick.  Can pick All heroes
SD : Single Draft. Can pick 3 heroes
AR : All random. Get Random heroes
MD : Mirror Draft. Can pick the same heroes 

D2 (20)/D3 (30)/D4(40)/D5(50) : Draft Mode with adjusted amount of heroes( ex : d2, you will got 20 option of heroes)

S6 : Six skills.. Mode with each player got 6 skills in the game
S5 : Five skills.. Mode with each player got 5 skills in the gameUL : Unlimited Level...
SS : See skills.. Can see enemy skill's choice..
AB : Anti Backdoor.. Can't do backdoor

FN : Fast Neutral....Neutral creep will spawn faster
OS : One Skill.. Skill can't be picked twice in one team
BO : Balance Off... player's skill does not have the same
RA : Random Ability...The skill will Random
NP : No Power Up.. There is no rune on river

You may want to see :
DotA LoD One Hit Killing Trick

DotA Newbie Tricks

This is an article that can make you to be pro players!

I made this article last year, but i forget to update it. But today, i have update it with some of good information for you who still new in DotA. I Hope this article can helping you :D.

If you've been playing DOTA for a while, you probably wish you knew a few things that would help to improve your game - like how to avoid being killed for one! Perhaps you watch the others get a LH which you thought was yours, or perhaps your hero isn't quite as useful as you'd like, or you need to build your hero much faster. Perhaps you'd like to know the best farming stategies, or which lanes to push, or how to do LH. Even if you are improving, you may still be frustrated by players who are much better than you. They may not appreciate your skill level either.

This article can helping you to resolved up your problem . Truthly, DotA games is only speaking on this bottom aspect  :

Creeping/ Farming

We, the dota players gain the gold from last hitting creep. It maybe hard for a new player to last hitting creeps. It would be more difficult if we play a new game and use another hero, am i right? That phenomenon occurs because of the hero's attack speed different in the before game and in the present. So to mastering it, i prefer you to play a many game with just one hero so you could get the feel. Then it will easy for you to last hitting creep with another hero.

Caution about Map

Many people who new from DotA still doesn't know what is the important of the minimap. The minimap give us an information to told us where is the enemy position, teammate position, and situation of creeps. This game is team-playing so when we play, we often see that our teammates give us a caution if some enemy was missing from his lane. So how we know where is the enemy first lane if we doesn't see our minimap? I remind you too, enemy who want ganking will be spotted on the minimap first before it come on your screen. So it will very important for DotA.

Know your Heroes

This is maybe some that all dota people have known even the person is newbie. But, sometimes, i still saw such a people who use heroes like Traxex buy battle fury for the item build. I don't know what are they thinking. So for a newbie people , at least you must know a little thing about your heroes. You can use -tips command If you don't know what the item you must buy.

Control Your Desire to Kill

This is the biggest thing who many people even the pros itself often forgotten about it. The " You die I die" in DotA was still often occurs. Actually, if you have been kill your enemy but got killed after that, the most who got disadvantages was yourself. My calculation said that you will got a more lost gold then your enemy you gave been killed. I don't want to showing you how i calculate it, but it is fact ! It will different if the situation is " They die I die" this situation are good for you and your team. So try to control your desire. Don't chasing enemy if your risking to death is high :D.

Dota Dictionary

Here are some of  Dictionary i get from blog in my country, is quite complete for a newbie player..
just try to use find on your web browser for searching :D..


Armor Type

Here are some types of armor and a large reduction of the type of attack

Light Med Heavy Fort Norm Hero Unarmoured
Chaos = 1.00 1.00 1.00 0.40 1.00 1.00 1.00
Normal = 1.00 1.50 1.25 0.70 1.00 0.75 1.00
Pierce = 2.00 0.75 1.00 0.35 1.00 0.50 1.50
Siege = 1.00 0.50 1.25 1.50 1.00 0.63 1.30
Hero = 1.00 1.00 1.00 0.50 1.00 1.00 1.00
Spells = 1.00 1.00 1.00 1.00 1.00 0.75 1.00

Armor Value

How to calculate the damage reduction from Armor is as follows.
first done in accordance with the reduction in armor type table, then use this formula to calculate Damage (armor * 00:06) / (1 +0.06 * armor)
The addition of negative damage to armor are: Damage * (2 - 0.94 ^ (-armor))

Arrow Ability

Ability Arrow is a hero that can skill2 Auto-Cast (right-click), when activated will change the effect hero attacks and dealing damage / download slow enemies.

When the auto-cast skill is considered a Normal attack and still stop when in silence.

Some skills Ability Arrow is:

Drow Ranger - Frost Arrow: slow effect
Bone Fletcher - Searing Arrow: additional damage to the unit and building
Sacred Warrior - Burning Spear: continuous fire damage
Silencer - Glaive of Wisdom: The bonus damage according Intellegence silencer
NetherDrake - Poison Attack: Slow and damage over time
Enchantress - impetus: Damage bonus depending upon the opponent
Obsidian Destroyer - Arcane Orb: damage depending on where the rest of

Attack Animation

Attack Animation Animation is a hero to attack, for example, raised his crystal maiden and directing all targets, new effects out the attack, and returned to its original pose

Attack Range

Attack Range is the range in which the hero can perform an attack, there are two types of attack range is Melee and Ranged

Melee: This attack requires the hero approached the target before attacking
Ranged: This type of attack can attack from a distance ranging from 140 (lanaya) to 770 (kardel), had a chance to miss 25% while firing up

Attack Speed ​​(AS) and IAS

Attack speed is the number of attacks that can be performed per second hero, the other name is an acronym IAS Increased Attack Speed, More and more attack speed the greater the damage will be done per second.


- Unlike Cooldown Attack, Attack speed is calculated in N% where N is the amount of IAS
- Every agility adds 1% Attack Speed, there is also a direct attack speed gives spt. Glove of haste, Hyperstone, and Oblivion Staff
- Bonus Attack Speed ​​stack linearly
- Attack speed is a maximum of 400% (4) while the minimum was -80% (-0.8)

How to Calculate

Attack Speed ​​per-second units can be calculated by the formula (1 + IAS) / (BAT), where BAT is Base Attack Time, for almost any hero BAT magnitude 1.7 with a few exceptions

* Alchemist at level 1 Chemical Rage - 1:45 seconds
* Alchemist Chemical Rage level 2 - 1:35 seconds
* Alchemist at level 3 Chemical Rage - 1.20 seconds
* Anti-Mage - 1:45 seconds
* Lone Druid True Form - 1.6 seconds
* Lycanthrope Wolf Form - 1.4 seconds
* Sacred Warrior - 1.6 seconds
* Soul Keeper - 1.5 seconds
* Soul Keeper Metamorphosis - 1.6 seconds
* Troll Warlord Melee Form - 1:55 seconds
* Vengeful Spirit - 1.77 seconds (


Is 3 Stat / Attribute basic hero
Strength: 1 STR gives 19 HP and HP Regen 00:03
Agility: 1 AGI gives 1/7 Armor and 1% Attack Speed
Intellegence: 1 INT gives 13 mana and Mana Regen 12:04

Primary Attribute Damage Every hero adds 1 stat is added


Is the area of ​​passive buff that gives effect to the unit, Hero, Creep, on the specific AoE. there is Aura and Aura Positive Negative


Autocast is the use of skills / spells that do not need to be used manually. can be activated by right-clicking a spell, a spell that can autocast usually marked with a "golden border", when clicked it will be right on the mark with light berputar2 mark that skill they will be in the cast by a computer. Autocast some types are as follows.

Attack Modifiers: Spell that will change when the effects of the attacks on autocast
Negative Buffers: Spell that leave negative buffs on enemies when attacked diautocast
Positive Buffers: Spell that will put positive buff friends, positive buff will be posted when we would strike / attack and the target unit come do it too
Self-Affecting Buffers: This spell will be used on special occasions, for example: Phase-Shift works when puck will hit, Morph on Morphling will work continuously to be disabled
Summon: Will be used can be used directly as


Why Auto Engage the enemy means allowing the unit to select a target without pressing the attack to the target page.


Avatar is a skill that gives effect to magic-immune temporarily
Skill / Item effect into units avatar / immune

Magic Immune / Spell Immune

Magic immunity is a state where a hero is immune to magic, and can not be targeted by some skill, aura still give effect to magic-immune units.

Magic-immune effects

Some skills can meremove magic-immune, like purge of Diffusal blade. but there are exceptions in the magic-immune namely that magic immune units can still be targeted with the ultimate skill.

For example:
Rupture: Units with BKB when in rupture then the effect will still be there but no damage

Stone Gaze (medusa): The unit will remain in contact with BKB effects and also effects slownya

Omnislash: Unit subject to damage Omnislash (Omnislash Physical damage type) and therefore anti tehdp Because Avatar is only magic damage the unit remains exposed to the effects of omni

Freezing Field: Unit is not affected by Frost Nova Damage type of magical damage. And also not affected by slow because who in the cast is not of Rylai but the computer (dummy unit)

Laguna Blade / Finger: The unit can still be targeted, and no visual effect but not exposed to lightning damage

Overgrowth: Unit remains affected by BKB entangling Roots and do not move. but the damage is not affected

Ampilfy Damage: Effects Faerie Fire remains the target of BKB

Maybe if guns selesai2 satu2 described later mudah2an quite helpful


Backdoor or BD

Tactic is to attack the building, barrack, or an enemy tower without creep, many people think BD is not fair, and sometimes banned in some tournaments or leagues.
Some are suitable for BD Hero is: Clinkz, Naga Siren, Terrorblade


Bash is a passive effect that gives chance to perform stun and get bonus damage.

Ranged Bash: Physical damage
Melee Bash: Magical damage
Illusion Bash: When illusion did bash the target will be hit by fake bash where the stun animation still there but no damage, but if the unit were exposed to get a real fake bash bash bash it real fake bash will extend the time and did not give any damage. and if the unit is exposed to fake bash after bash it real fake real bash bash will extend and no damage is.

Stacking Bash: how to calculate the bash is 1 - ((1 - A) * (1 - B) * (1 - C))


Is a skill to move from one place to another quickly nearby, also on the blink Furion skill casting time by 3 seconds


- Blink has a minimum and maximum distance, when under the minimum will be no error message, if outside the maximum then you will only blink to 4/5 the distance from the point you click.
- Blink effect on the target that we are headed, by pressing S then the animation will still be there but we did not move (Furion)
- Blink can be used to avoid some of the targeted missiles (hellfire storm / magic missile)



Carry is a term used to refer to in dota hero dangerous prolonged game2, Carry Heroes can fight a full team with the right items, at the early game they just need to farm, carry hero hero type of support needed to accelerate the process of their items

Casting Animation

As the attack animation, while menggunakanspell hero will do the animation several stages before finally moving the original again

Casting Range

Hero is the distance required to use a spell to targets

Casting Time

Is the time it takes a hero to use a skill before the skill page. benar2 give effect, if the stun hero in the process of casting the spell will fail, which is not reduced, and no skill cooldown


Is a procedure in which the hero must remain in a position to do spellnya channeling, because it is very fragile hero with interupting channeling spell, when diiterrupt then channeling will stop

Chaos (damage type)

Chaos damage attacking full damage (100%) to all types of armor, except building (40%)

Cleaving Attack

Cleaving attack is a passive ability that gives damage to units around the primary target


- Cleave damage type is pure, calculated directly from the attacking unit and the main target
- Ranged Hero can not do cleave
- Cleave does not give full effect to the orb effect, Buy EOS will cause the unit in areas exposed to frost cleave (the effect is only subject to the primary target)
- Units can not avoid the AoE cleave cleave effect, if not the main target will be to avoid the cleave.
- Cleave cleaving stack with any item or skill possessed cleaving


Cooldown is the time it takes a unit to be able to use the spell again


Negative is a passive buff that reduces armor targets attacked, Orb Effect of Item Stygian Desolator


Creep is a Computer-Controlled units in Sentinel / Scourge / forest.
Creep can also say as a verb, meaning hunting-creeps
Creep spawn (appear) every 30 seconds, when the barrack destroyed the creep would be stronger, if 6 barracks destroyed it will be Mega Creep

Critical Strike

Critical Strike is a passive skill that gives bonus damage from damage multiplication hero / unit, time critical strike out the red numbers will appear where it is the amount of critical damage.


- Damage to critical Damage Block (Vanguard, kraken, Return, BM, etc.) is damage before getting Critical and before deducting armor targets.
- Critical lifesteal and could Cleave
- Number of red is damage before armor reduction
- Critical Strike of ranged units would be blocked by Linken sphere

Damage of Critical can not stack, but can chancenya formula similar to bash.


Cyclone is a skill which, if in the cast to give effect to the enemy hero will fly into the air, in this position the target can not do anything and invulnerable
Note: Hero in this position can still be at the Meat Hook



Damage is the most important aspect of DotA, damage is the amount of hp that can be reduced by the unit / hero to attack or use a spell to targets
Damage can be added to the percentage or indirectly, if the percentage of the damage taken is the base damage and the bonus of Prim attributes

Damage Over Time or DOT

Damage over time or DOT is damage that occurs over several intervals, usually the affected unit will receive from the DOT's BUFF. (Example: Shadow Strike, Burning Spear, Poison Nova, Viper Strike, Battle Hunger, etc.)

Damage Per Second or DPS

Damage per second or DPS is the damage that can be done per unit second hero (seconds), with D / T = X
D = Damage
T = Time (sec)


Deny creep is killing a friend who has some residual hp (50% or below). Creep Denied would give 66% exp to melee heroes and 33% for ranged heroes. Tower also can deny to avoid the enemies get a lot of gold, tower can deny with 10% HP.
Hero the affected DOT can deny when hpnya 25%


Disable is the effect of skill that makes the hero temporarily unable to attack, cast spells, or move, such as some types Disable Stun, Ensnare, Silence, Shackles, Hex


Dodge is avoidance / ngeblock attack / damage, do not get damage at all from the attack, Dodge made up of some variable that is Evasion, Miss, Terrain Advantage and PsuedoEvasion

Dodge calculation method is as follows.


P = 1 - (1 - E) * (1 - M) * (1 - T1) * (1 - T2)

P = Possibility of Dodge
E = Evasion
Miss M = Possible opponents
T1 = Terrain Advantage (25%)
T2 = psuedo-evasion

Evasion: Evasion is the ability of a hero to avoid an attack. For example, Blur, Mortred, talisman, etc.
Miss: Miss a hero is likely to fail in the attack, to calculate the total miss use 1 - (1 - A) * (1 - B) * (1 - C), sample-Troll Blind
Terrain Advantage: the kind of dodge to 3 which only applies to ranged attack hero to the higher terrain (fixed amount 25%)
Psuedo-evasion: is a skill that mengheal ngeblock damage the target after being hit by Example Backtrack-Darkterror

Double Damage Rune

Adds 100% damage from Base damage and primary attribute bonus of 45 seconds.


Early Game

The time at which the game is still in first, Gold and Level is still small

EHP or Effective Hit Points

EHP or Effective Hit Points are units used to express the amount of damage that can be accepted after the unit is added to all kinds of damage reduction. EHP magnitude depends on the target HP and Armor
which is the formula EHP EHP = HP * (1 + (0.06 * A)
where A is the armor, 1 armor will add 6% of hp to EHP


Ensnare is an active skill that traps a unit to remain in place


- Unit that ensnare can not blink, but if you can (eg Leap), the unit will stop the unit moving
- Ensnare spell will stop being in the channel or cast but most units can still make a cast ensnare or channel in a position ensnare
- Ensnare can target and Magic Immune units fly.


Entangle is an active skill that works to stop the movement of the enemy and make the enemy can not move.

- Entangling Roots produce magical damage, but it could tie Magic Immune units. Units affected could entangle off 'bond' with cast magic immunenya.
- Units affected entangling can still use the spell. Can not do blink, but Blink strike.
- Channeling spell or spell casting will be thwarted when exposed to entangle
- Entangle stop movement and blink if the unit can move with a skill, then the unit will stop place stop skill TSB

Exp or Experience

Exp or experience is an important factor in DotA, Got to make heroes level up and become stronger.

- Exp will be given from the dead unit to Hero's in 1000 AoE where the unit was dead.
- Exp-share and dibagi2 to all hero within 1000 AoE
- With Exp Bloodstone you will get where you are last to die
- Unit normal persuade chen give Exp, Enchant and Dominator will be reduced.
- He did not give Exp
- The building gives 25 Exp, Fountain did not
- Unit that will deny giving 36 / n and 18 Melee hero / n Range hero where n is the number of units around 1000 AoE
- Unit that deny a death pact, dark ritual, conversion does not give exp at all



Farm is killing creep and neutral with the purpose of obtaining gold and level up quickly
Farming techniques are very useful in Last Hit, Where the Hero wait creep up a little blood and attack when the final assault.
Farm is also faster with AOE skill, Cleave, and Radiance


Feedback is a passive skill which reduces enemy damage by and to which they will be reduced.

- Orb Effect
- Feedback from Diffusal blade download the damage by 1 point by which the missing, but Mana burn from Magina and Necronomicon mendamage by 0.6 per what is missing, the type of physical damage.

Fog of War (Fow)

The Fog of War is an analogy for the fog / mist / Dimap dark place that is not covered by the sight range of units friends.


Fountain is the most important buildings in DotA that provides very high regeneration, and attack enemy units that get closer to the fountain

- 50000 HP
- 800 Attack Range
- 190-199 Chaos Damage
- 0 Fortified Armor
- Gives 4% Hp / s and 4% +7 Mana / s regeneration
- 0.15 BAT


Gang, Gangbang, ganking 

Gank is doing and suddenly attacks together, usually carried out at the Early-Mid Game with multiple objectives:
- Slow the enemy carry hero
- Got gold and exp
- Ganking a lone hero to push lane after


In DotA Gold is the currency, used to buy item that useful in the game, the hero takes a lot of gold to carry their items while support hero like Jakiro not really need the item and the high-level players usually buy Ward for support

Starting Gold
-When the game starts each team gets 4265 gold and divide it by the number of players
- Choosing a hero would reduce gold of 250 gold, not-random
- re pick will reduce the 150 gold, and in-ar-tr ato reduce 400 gold

Gaining Gold
- Gold increased 1/0.875
- Kill Creep / Neutral
- Kill the Hero
- First Blood (200 Gold)
- Last hit Building / tower
- When the tower was destroyed 200/240/280/320 team
- Team Killing Roshan will give 200 gold
- Selling Prescription'll get 3/4 of the price
- Using some skill (Eg: Midas, Devour, Track, Goblin's Greed)

Losing Gold
- Unit that kills get 200 + 5 + 50 * Lvl * (Streak - 2) gold
- Gold lost at death = 30 * | Hero level |
- Price to buy a dead hero (buy Back) = 150 + 50 * Lvl


Hit Points & HP Regen (HP)

Hp is a numerical representation of the ability to live a unit, HP Regen is the ability to heal HP per unit of time, each unit has a base HP Regen 0:25 and added 0.03 per STR

Haste Rune

Adding MS (movement speed) hero at 100% for 25 s


DotA is the main unit that has the main purpose to destroy the main building Enemies (TWT / TFT), Hero had 3 Basic Skills and 1 Ultimate (except Invoker) and +2 att skill, hero gets Exp by killing opponents, and got the gold with last hitting unit


Hex is an active skill that can turn a unit into another form

Units are in hex:

* The number of armor does not change, HP, Mana, Regen remains the same, and the miraculous passive skills still active
* Can not attack or use a spell
* Can not use the item.
* Can not disable / enable skills such as Rot (Pudge) and armlet of Mordiggian.
* Movement Speed ​​reduced to 100.
* Skill Damage reduction as Kraken Shell and Vanguard disabled.
* Thwarting Channeling spell
* Aura remains active
* Buff still work.

# Passive Skill which is stopped by Hex

* Evasion (except Pseudo-Evasion).
* Rikimaru permanent Invisibilty.
* Broodmother's invisibility on the web.

# Skill is not affected when exposed to Hex:

* Axe's Counter Helix.
* Tiny Creggy exterior.
* Centaur Warchief's Return, Blademails, etc.

# Interesting facts about Hex:

* For mode-mi (Mini Heroes). Once exposed to hex and back to normal, it is a measure of the size hero 'Normal' her until she died.
* Morphling can replicate jamming unit in hex.
* If Nerubian weaver in hex when Shukuchi active, he still gets Maximum MS.
* Hex Why Mana shield off the medusa. He had to turn it on again after the normal.
* Hero a different color when in hex including Bane -> Purple, Nevermore -> Black, Viper -> Green, Lich -> Blue,
* If Pudge rot when exposed to Hex active, he will lose HP per second but no effect to surrounding enemies. Something similar happened to ulti LeshracT.
* Units Fly affected Hex will still fly (in the form of Hex / chicken)
* Hex meremove Aphotic Shield will not only eliminate the animation.
* If Voljin exposed hex Heal when his aura is on, where it will be deducted per second but did not produce regen including after normal again. He had to Off it first and then enable it again to get normal effects.
* If Hex is used to illusion or summoned units, will instantly kill him. Unless the unit has such spirit bear skin resistance.

# Hex can be blocked by Linken's Sphere.
# Purge Diffusal blade can remove Hex


Illusion / Image

Illusion is a duplicate / copy of a hero or unit in which the copy was spawn / appear, Copy does not have an active skill, receive greater damage and to damage smaller than the original. Used to outwit your opponent, you earn Increases damage etc. Illusion has a blue color when seen by friends so that they can distinguish between the genuine and the fake.


Illusion gets a bonus of

* Stat bonus items. (Ironwood Branch)
* Critical Strike (Crystalys). critical effect not only additional damage is.
* Evasion (Butterfly)
* Movement speed items (Boots of Speed, Eul's Scepter of Divinity, Phase Boots)
* True Sight (Gem of True Sight)
* Radiance burning aura (Radiance)
* Items that directly adds HP (Vitality Booster)
* Items that directly adds Mana (Energy Booster)
* Heal Mekans (active)
* Arcane Ring (active)
* Nathrezim Buckler (active)

Illusion NOT get a bonus of

* Items that directly adds Damage (Sacred Relic)
* Items that directly add Armor (chainmail)
* Items that directly adds Regen (Ring of Health)
* Increased Attack Speed ​​percent (Hyperstone)
* Lifesteal (Mask of Death)
* Frost Attack (Eye of Skadi)
* Chain Lightning (Maelstrom)
* Cleave (Battle Fury)
* Maim (Sange)
* Ministun (Monkey King Bar)
* Corruption (Stygian Desolator)
* Return (Blademail)
* Damage block (Stout Shield)
* Magic resistance (Planeswalker's Cloak)
* Spell Block (Linken's Sphere)
* (Aura), unless movement speed of Endurance Aura (Yasha) and Damage Aura (Radiance)

Skill received Illusion

* Untouchable
* Permanent Invisibility
* Spirit bear Spell Damage Reduction
* Blade Dance
* Craggy Exterior
* Auto Fire
* Moon Glaive
* Take Aim
* Drunken Brawler
* Great Fortitude
* Marksmanship
* Jinada
* Spell Shield
* Feral Heart
* Corrosive Skin
* Sadist
* Blood Bath
* Counter Helix
* Desolate
* Coup de Grace
* Juxtapose
* Phantom Edge
* Chemical Rage
* Critical Strike

Skill that works strange at Illusion

- Bash at Illusion (described in Section bash)
- Feedback, illusion only works on melee, ranged only give the illusion of animation but which ngeburn.
- Fury Swipes. The illusion can not add a bonus, but they got the bonus of an existing bonus
- Grow, only damage increases, a reduction in the size of the U.S. and the model has no effect
- Goblin's Greed, Every illusion has its own number
- Return, resulting in physical damage 5/10/15/20
- Dragon's Blood, Armor bonus works, hp regen is not
- Blur evasion only working (not transparent)
- Flash heap, can not add str, magic resist remains
- Empowering Haste, Damage worked, bonus movement aura
- Frostmourne, not men-slow, buff-placer work
- Necromastery, Image ranging from 0 souls, if they kill get green points, but the soul remains 0
- Backstab, only the animation, not working

Illusion Rune

Creating the illusion of a hero with 50% and 300% attack damage received, follow all the rules of illusion


Active Skill resulting damage to the surrounding area immediately after the cast, which sucks every second (except butcher, suck hp). there are few heroes in DotA that has this skill
Rot, Pudge
Pulse Nova, Tormented Soul


Initiator is a hero whose job is to open / start a gank / war, usually with a disable or stun AOE skill, or the hero who had spells danger area. An initiator should disable your hero as much as possible, and for that mobility and range are also needed. Hero Inittiator should approach the enemy using a dagger or Lothar to ease.


Is one of the three attributes, each INT gives +13 to Maximum Mana and +0.04 for which regeneration and +1 damage to hero with a primary attribute INT, INT hero with a primary attribute called "Intelligence Hero" or "Hero int", generally have little hp, produces greater damage from the spell, and very dangerous in the Early game


thwart the enemy spell casting (Raigor going to cast his hand before removing fissure fissure) Unit, which will attack but not finished casting animationnya, who is doing Channeling Unit will be thwarted when an interrupt. Channeling the failed unit will lose channelingnya where, and skillnya delay.

There are 15 Ways to interrupts:

* Stun (e.g. Storm Bolt)
* Entangling Roots (e.g. overgrowth)
* Ensnare (e.g. Ensnare)
* Silence (e.g. Global Silence)
* Soul Burn (e.g. Bloodrage)
* Aerial Shackles (e.g. Dismember)
* Hex (e.g. Voodoo / Guinsoo's Scythe of Vyse)
* Cyclone (e.g. Eul's Scepter of Divinity)
* Sleep (e.g. Song of the Siren)
* Doom (e.g. Doom)
* Taunt (e.g. Taunt)
* Command (e.g. Berserker's Call)
* Pause (e.g. Chronosphere)
* Displace (e.g. Dark Rift}

Teamwork Guide

Don't be a dick. I'm not even trying to usher in a kinder, gentler generation of DotA players. Not being a dick is actually sound advice. If you just read that sentence and still think being a dick is a good idea, try this experiment:

Go to work. Or school. Go about your business until you encounter a situation where you need someone's help. Once that happens, pick a random person. Call that person a motherfucker. Insinuate that he or she is a homosexual black Jew. Tell that person that he or she should commit suicide and/or die in a fire. Be creative. Do this as loudly as you can. Once you've run out of ways to yell at the person, ask for a favor. Record the results.

After doing the above, repeat the process until you encounter a situation where you need someone's help. Once that happens, pick a random person. Politely ask if he or she can assist you. Return the favor if necessary. Record the results.

The best part about not being a dick? Every once in a while, you might even make a new friend! Even if it's just a DotA buddy, you might be able to jump into public games with people you've actually played with before! Crazy, I know.

If you're playing DotA 2, buy a Goddamn mic. I honestly do not understand how about 80% of the people I play DotA 2 with do not have microphones. You can buy one for, like, five dollars. I'm not even kidding. I don't care if you can type as fast or faster than I can (about 120 WPM error-free...that's actually kind of depressing): you can convey information more quaickly by speaking than you can by typing, especially if the information is complex.
There is no such thing as too much communication. The key word is communication, here. Chatter is not communication. Nobody cares how drunk or high you are: in fact, if you're talking about how drunk or high you are, you're probably a huge pussy with a low tolerance for weed and alcohol, or else you wouldn't be bragging about it. Nobody cares that your mom is a total bitch who beats you daily. If your teammates want to shoot the breeze with you, that's fine. If you're talking about things that no one else on your team understands - or cares about - shut up.

What is communication? Telling your team a hero just left your lane. Letting your team know Enigma has his Blink Dagger at 8 minutes in. Letting your Bounty Hunter know that three different heroes are carrying Dust. Letting your lane partner know that if the two of you tower dive, you'll get a kill and be able to get away safely. Information wins you games.
Just because you see something doesn't mean your teammates do.This kind of ties in with the above. Everyone sees the game a little bit differently. More importantly, everyone plays a little bit differently. Sure, you like to be aggressive and gank, but that doesn't mean your teammate does. Maybe you know that Nightstalker just left mid with an Invisibility Rune in his Bottle. That doesn't mean your teammates do. You might think ignoring Tidehunter and gunning down Anti-Mage is more important, but maybe your teammates think stopping Tidehunter from using Ravage is more important. This is especially critical if you decide to retreat from a fight that doesn't seem to be going well. The worst case scenario is that you're conveying information your teammate(s) already know(s). At best, you may have just made a huge play that swings the game's momentum in your favor.
Even most shitty plans are better than no plan. The only thing worse than having no plan at all is something along the lines of obvious suicide. Even if you "know" what the correct play for your team is, if your team doesn't follow it, what have you accomplished? Team cohesion is incredibly important: five is better than four, three, two or one. Even if the plan is shitty and you'll probably lose, five players just doing their own thing is basically a guaranteed loss.

Example 1: I played a game with a Leshrac who decided he was the carry. He refused to support, rushed Bloodstone and Aghanim's and stole kills with Lightning Storm. I was Slardar and the closest thing to a carry we had. I switched to a more supporting role and tried to let Leshrac get all the kills. We still lost, but it was actually a very close game. Had I done my own thing, the game probably would have ended much sooner.

Example 2: I played a game with someone who I had played with multiple times. He announced at the start of the game that he was going to rush a Rapier as Keeper of the Light. We gave him mid, picked all stunners, and ganked our balls off. We won the game within 25 minutes. Now granted, it was a player I was familiar with, but the cohesive - if risky - plan paid off in spades.
No matter how clever you are, team flame wars are almost always a bad idea. So your teammate is a dick and is saying all those things that makes you wish you could punch someone through the Internet. Maybe you've managed to twist his or her insults into something that's actually kind of funny (to you, at least). So what? At best, you might get a few laughs. At worst, you may have just alienated the rest of your team. Yeah, it sucks playing with an asshole. Thankfully, if you want, you don't have to play with that person again. Even if you're the kind of person who finds verbal warfare to be entertaining - instead of frustrating - it takes your mind away from the game and you're much more inclined to make a mistake; a mistake that results in you dying probably isn't going to make your teammate think any better of you. Yeah, I know: it's always your team's fault. Regardless, it doesn't do any more to help you win the game to pass the buck. Why make things harder than they need to be?
Treat hero kills as though they belong to the carry as often as possible.To put it a different way, if you're the carry, treat every hero kill like it's yours. The general gameplan for any team is to get their carry farmed enough to where the team can be carried to victory. Makes sense, right?

Granted, this is not always possible, but it's a very effective line of thinking. If there's any way you, as the carry, can kill a hero, do it! Likewise, if there's any way you can pass a kill to your carry, make it happen. The quicker your carry farms, the quicker you win.

Of course, if you're say, Nightstalker and you get fed early, then you've probably become the carry. In that case, again, adhere to the mindset that every kill is yours.

I've left an example of this in the spoiler. Since I was in the game, I'll also walk you through my mindset as the fight progressed.

View Replay and Save Replay Guide

View Replay Guide :

  1. Make sure your replay file is in Replay folder. The replay file must be .w3g file.
  2. Open your Warcraft III. Click Single Player, then click View Replay.
  3. Next you can see your replay.
  4. If you see some of replay can't be played (grey colour), it is because your warcraft version is different with the replay. Take a look at this example :
Save Replay 
My warcraft version is 1.24, but the replay is [1.23] so i can't play the video. The method to play the replay is simple. Just change your warcraft version. If you doesn't have the Version Switcher click here.

How to Save Replay :

  1. Make sure your game is over and the table score is appear.
  2. Click Save Replay or you can use shortcut [alt+S] to Save your replay.
  3. Give it name and your replay had been saved.
It's kinda easy right? So just try it and upload your replay =)

Game command on DotA

There are many commands that you can enter during the game, some impact the game itself, while others display useful information. Here we provide a list of most of the commands in the game. There are some other commands that you can also use, but they are almost entirely for fun and have no impact on the game, so we will start by covering only those that impact gameplay.
All commands must be preceeded by "-" to work, for instance, "-ma". All game modes must be entered on a single line preceeded by "-", for instance, "-apemomsc".
Common Game Modes
apAll Pick. Each player is allowed to pick a hero from any tavern.
arAll Random. Each player is given a random hero from any tavern.
rdRandom Draft. 20 random heroes from any tavern are selected and players take turns picking from them.
sdSingle Draft. Each player chooses from one of 3 individual random heroes.
cdCaptains Draft. 24 random heroes are selected. Then Blue and Pink take turns banning heroes, then picking heroes. Then the players on each team pick from their team's heroes.
cmCaptains Mode. Blue and Pink take turns banning heroes, then take turns picking heroes. These heroes are then chosen by members of their team.
emEasy Mode. Towers are weaker, and players get extra gold and experience.
dmDeath Match. When you die you are given a new hero. The game can end normally, or when one team reaches a certain amount of deaths. lives # can be used to set life limit, and -nd to remove respawn timer along with this mode.

Other Game Modes
rsRandom Side. Places each team on a random side.
duDuplicate. More than one of each hero can be played.
spShuffle Players. Randomly switches around players from each team.
xlExtended League. Both Sides will take turns picking heroes. Each team captain can pick 4 heroes to remove from the pool.
omOnly Mid. Only the middle lane is used.
scSuper Creeps. Powerful creeps will spawn every 10 minutes.
lmLeague Mode. Both Sides will take turns picking heroes.
mmMirror Mode. After one minute, each team will have the same heroes.
trTeam Random. You will be given a random hero from your taverns.
mrMode Random. Selects a random game mode.
vrVote Random. You will be given a random hero from the voted groupset.
rvReverse. You pick a hero for your opponent.
oiObserver Info. Disables extra information display for observers.
shSame Hero. All players will be given the hero that Blue has.
aaAll Agility. Only Agility heroes are used.
aiAll Intelligence. Only Intelligence heroes are used.
asAll Strength. Only Strength heroes are used.
idItem Drop. When you die, a random inventory slot will drop an item.
npNo Powerups. No runes spawn.
ntNo Top. The top lane is not used.
nmNo Mid. The middle lane is not used.
nbNo Bot. The bottom lane is not used.
nsNo Swap. Swapping heroes is not allowed.
nrNo Repick. Repicking heroes is not allowed.
pmPooling Mode. All items can be used by other players.
miMini Heroes. All heroes are half normal size.
frFast Respawn. Reduces death times by 50%.
moMelee Only. Only melee heroes are used.
roRanged Only. Only ranged heroes are used.
erExperimental Runes. Uses an experimental rune spawning system.
soSwitch On. Allows use of the -switch command. Leavers items can be unlocked by -unlock command when this mode is activated.
zmZoom mode. Observers will view the game from a zoomed out state.
cpCapture Point. Specific areas appear at 10 minute mark. Capturing them grants various bonus auras.
wtfFun mode. Spells have no cooldown or manacost.

tipsGives you various helpful pointers about your hero throughout the game.
randomRandom. Gives you a random hero in modes like All Pick. You get 250 extra gold.
random intRandom. Gives you a random Intelligence hero in modes like All Pick. You get 150 extra gold.
random strRandom. Gives you a random Strength hero in modes like All Pick. You get 150 extra gold.
random agiRandom. Gives you a random Agility hero in modes like All Pick. You get 150 extra gold.
maDisplays the heroes your opponents control and their levels. Alias: -matchup.
msDisplays your hero's current movement speed. Alias: -movespeed.
apmDisplays apm ( actions per minute ) of all players.
csDisplays your creep kills, denies, and neutral kills.
switch #Allows you to switch teams with another player. Other players vote with -ok or -no after this command is entered.
csonActivates the cs display to display your creep kills and denies.
esEnables selection helper. This is enabled by default. Alias: -enableselection
esDisables selection helper. Alias: -disableselection
csoffDeactivates the cs display.
cCenter. Locks the camera on your hero.
coCenteroff. Turns center mode off.
disablehelpPrevents certain spells, such as Test of Faith cast by an allied Holy Knight, from affecting you. Also prevents allies from picking up your items in the fountain area.
enablehelpRe-enables effects from certain allied spells and allows allies to pick up your items in the fountain area.
unstuckPauses your hero for 60 seconds, after which you are teleported to your base.
recreateSometimes rare glitches occur with certain heroes, recreate can fix those glitches. Recreate takes about 2 minutes to complete, and only works on Lycanthrope, Lifestealer, Dragon Knight, Soul Keeper, and Tormented Soul.
swap #Offers to swap your hero with another player's. -swaphero # can also be used.
showmsgShows messages.
hidemsgHides messages.
showdenyShows a '!' above a creep when it is denied.
hidedenyHides the '!'.
quote #Plays a hero quote. Writing it without a number will play a random hero quote.
weather rainSwitches weather to rain.
weather snowSwitches weather to snow.
weather moonlightSwitches weather to moonlight.
weather windSwitches weather to wind.
weather randomSwitches to random weather.
weather offTurns weather off.
diEnables -cson and -showdeny. Alias: -denyinfo. -di is initially enabled.
donShows the death timer. Alias: -deathon
doffHides the death timer. -deathoff
roll #Shows a random number between 1 and the number entered, max of 2000. Default of 100.
rollonEnables roll command. This is initially enabled.
rolloffDisables roll command.
hhnHides the hero name portion of player's names. Alias: -hideheronames.
testEnables single player commands.
muteToggles sounds on and off.
clearClears the messages.
iiItem info. Shows items of allied heroes on multiboard.
gameinfoDisplays information about the current game modes.
kickafk #Used to kick a player who has been AFK for a long period of time.
minesShows you how many Land Mines you have placed with Goblin Techies.
mcShows how many times you have Multicast with Ogre Magi.
fsShows how much bonus Strength you have gained from Flesh Heap with Pudge. Alias: -fleshstr
intShows how much bonus Intelligence you have gained from Last Word with Silencer.
haShows your average accuracy with Meat Hook or Hookshot.
aaShows your average accuracy with Elune's Arrow.
invokelistDisplays all of Invoker's spells, and what reagents are needed to use them.
water redMakes the water red.
water greenMakes the water green.
water blueMakes the water blue.
water defaultMakes the water the default color.
water r g bSets the water color to the color specified by r, g, and b. Example: "-water 255 0 0" is the same as "-water red".
water randomSets the water to a random color.
ggDisplays bonus gold gained from Alchemist's Goblin Greed ability.
rhDisplays a random hero name. Alias: -rollhero.

Single Player Commands
lvlup #Increases level of your hero by entered value.
refreshResets ability cooldowns, sets health and mana of your hero to 100%.
spawncreepsSpawns creeps from all lanes.
powerupSpawns runes.
neutralsForces neutral spawn.
killKills your last picked hero. This kill will be considered as a suicide.
gold #Increases your gold by entered value.
time #Sets time of day. Values should be between 0 and 24.
killsentKills sentinel creeps.
killscourgeKills scourge creeps.
killallKills all creeps.
noherolimittAllows you to pick multiple heroes.
treesForces a tree spawn.
killwardsRemoves wards from the map.
spawnonEnables creep spawn. This is enabled initially.
spawnoffDisables creep spawn.

DotA vs HoN vs DotA 2

DotA vs HoN vs DotA 2

Who do you think the winner?
I want to share about how i feel when playing the game

1. HoN have a better graph than dotA. Of course, because DotA is just map from Warcraft which have been made on many years ago. But how about DotA 2? Let's compare DotA's Graph vs HoN's Graph vs DotA 2's Graph :

Defend of the Ancient(DotA) 

Dota 2

Heroes of Newerth

Take a look to the picture, DotA 2 have a same good graphical with HoN. DotA have a lowest graphical.

2. HoN and DotA 2 have an easier shortcut key compared to DotA. But DotA has software that help it, Warkey.
3. Many effect added on DotA 2 and HoN when compared to DotA, like sound effect, kill effect, etc.
4. HoN and DotA 2's gameplay is more fast compared to DotA. 
          5. HoN and DotA 2 have a status for win/loss.

The problem is, why people still choose to play DotA rather than HoN? i myself choose DotA to be my favourite game rather than HoN. It's not because DotA is the first game i play. I choose DotA because DotA is more exciting with its old-fashioned style. DotA have some challenge. the speed of game is fitting. Not to fast like the other game. the fog of the game is hard to read rather than HoN. that's all of my opinion.
So i think if we compare DotA or HoN, i'll choose :

Defend of the Ancient(DotA)