Mercurial - The Spectre DotA Guide

Mercurial - The Spectre DotA welovedotas.blogspot.comBackground History : 

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.

Roles :
1. Carry(Primary)
2. Initiator

NB :  search on dota dictionary if you doesn't know what the meaning of it.

Capabilities : 

  • Ultimate's Skill = Global
  • Flexible Carry Heroes.
  • Easy to run when ganked.

Weakness :

  • Hard to use. Not recommended for Newbie.
  • Very depended on it's item.
  • Low Mana Point.


Spectral Dagger-DotA welovedotas.blogspot.com1. Spectral Dagger : The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.

NB : Durastion : 12 s.Casting range: 2000. AoE : 150. Mana Cost: 130/140/150/160. Cooldown: 16 s

Desolate-DotA welovedotas.blogspot.com2. Desolate  : Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.

NB : Passive. Damage Bonus : 20/35/50/65. Active only when the enemy was alone in the 350 range

Dispersion-DotA welovedotas.blogspot.com3.Dispersion : Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.

NB: Passive. Reflected damage : 10%/14%/18%/22% of damage

Haunt-DotA welovedotas.blogspot.com4. Haunt : Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.

NB: Mana Cost: 150. Cooldown: 120. Lasts :5/6/7 seconds. Take 1 second delay before illusions start attacking.


1. Dispersion
2. Spectral Dagger
3. Dispersion
4. Spectral Dagger
5. Spectral Dagger
6. Haunt
7. Spectral Dagger
8. Dispersion
9. Dispersion
10. Desolate
11. Haunt
12. Desolate
13. Desolate
14. Desolate
15. Stats
16. Haunt
17 - 25. Stats

NB: In DotA Map 6.77,  you can take Desolate as a subtitute for Dispersion. It because Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though).

Early Item

(Radiance's Build):

  • Ancient Tree Tango 2x
  • Stoud Shield 1x
  • Ironwood branch 3x

(Blade Mail's Build) :

  • Slipper of Agility 2x
  • Health Potion 1x
  • Ancient Tree Tango 2x

Core Item

-Radiance/Blade Mail
-Power Thread

Alternative Item

-Wraith Band
-Phase boot's
-Helm of Dominator

Luxury Item

-Manta Style
-The Butterfly
-Monkey King Bar
-Buriza da Kyanon


Pick Spectre if your team need Carry / you are pros in farming.
Don't pick Spectre if your ally isn't good in support.


3 1 1 lane is suited best for Spectre. But if your ally doesn't like it. Go to the lane that you can pulls your creeps into neutral creeps.

Early game's Strategy

Spectre is Carry hero, just keep farming until you got radiance. Carry hero's way to success is just two : Die less than 3 and farming until die XD.

Mid game's Strategy

In mid game, Try to be safe when you enter the war. Just come to the war if one of your enemy have very less HP. Still focus on farming. Keep your money until you can buy Radiance. But if your team is in losing position, just buy Blade Mail first. With blade mail you can participate war often.

War game's Strategy and Ganking's Strategy

When on war or ganking, You just need to come with Haunt, and kill enemy with less HP. It is different when you have Radiance / Blade Mail. There are two types : you can become initiator which open the war, or become semi initiator which come to war exactly after war is occured.

Late game's Strategy

Like i said before in Traxex Guide, It's carry's responsibility to drive his team to victory. In equally strong late game, The death of carry can rotate all of the road game. Don't be so proud of yourself and do committed suicide by come to the tiger's nest alone. XD

Okay, that's all for Spectre DotA Guide. Enjoy DotA Gamers !

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