DotA 6.79c Official Map Download and Complete Changelogs

DotA 6.79c update focused on heroes and items balance. Earth-Spirit got the most downgrade balance on his skill. Another things are an update for CM, heroes like  Slark, Huskar, and Phoenix are now available. Check the complete changelogs and download the map on below :


DotA 6.79c Changelogs : 

 Hand of Midas recipe cost increased from 1400 to 1550
* Ancestral Spirit vision reduced from 600 to 450
* Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
* Plague Wards night vision reduced from 1200 to 800
* Venomancer base movement speed reduced from 290 to 285
* Necronomicon night vision from 1300/1400/1500 to 800
* Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
* Magnetic Grip cast range reduced from 1400 to 1100
* Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
* Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
* Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage)
* Units in a Duel cannot be disarmed or Force Staffed away
* Visage movement speed reduced from 295 to 290
* Purifying Flames manacost increased from 30/45/60/75 to 55/70/85/100
* Added Slark in CM
* Added Huskar in CM
* Added Phoenix in CM

* Fixed Earth Spirit not functioning properly when used after Repick
* Fixed a case where you could get vision over the enemy team
* Fixed some lag issues on older PCs
* Fixed Monkey King Bar not being toggleable
* Fixed Tranquil Boots selling for more than it should when disabled 

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DotA 6.79b Official Map Download

Another quick update from Icefrog, DotA 6.79b Map has been released yesterday. DotA 6.79b fix some bugs and fatal error on the DotA 6.79.  As you know, there are many bugs on DotA 6.79 like Slardar causing fatal error, Skeleton King's vampiric aura  and linken spawning runes on the ground, etc. You can check the complete changelog on below :
* Fixed a crash on older versions of Warcraft when picking Slardar
* Fixed some performance problems when Bloodseeker was in the game
* Fixed Vampiric Aura and Linken's Sphere sometimes spawning runes on the ground
* Fixed Radiance not working on illusions
* Fixed selling items after a buyback not giving back gold

Download Map : DotA 6.79b Map Download

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DotA 6.79 Official Map Released-DotA 6.79 Map Download

Welcome Dota Gamers ! DotA 6.79 has been released yesterday ! Sorry for the late post. There are a hidden quest in this map. The hidden quest reveals Sun Wukong and based on the tradition, Sun Wukong will be the next new hero. However, the quest won't be triggered if you play on Single games or with a test command. I could give you all the step to finish the quest, but it won't be excited anymore. So downloads the map and try to finish the quest. Here are some of tips to finish the quest : Rikimaru and Raijiin must be picked to finish the phases.

Download Link : DotA 6.79 Official Map Download

Changelog : DotA 6.79 Changelog Official

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DotA 6.79 Changelogs has been Published

DotA 6.79 Changelogs has been published by ChrisC, Valve Developer. ChrisC give this information on DotA 2 forum, will the map be released on DotA 2 first? We don't know, but thanks to ChrisC, we know DotA 6.79 will be released soon ! For some reason, Slark and Broodmother are temporary disabled from CM. From my own opinion, it is a good decision to disabling slark from CM. Maybe, there will be another huge changes on the two heroes in the next map.  :D

Here are the massive change that will occur on DotA 6.79 :

Dota 6.79 Changelogs 

Long Wait for DotA 6.79 Map

already two months we wait for the DotA v6.79 Map. still mystery when the release date of this map. but I think, dota 6.79 will soon be released. Could it be that in this update, many heroes will emerge? we still don't know.

At the moment dota 6.78 out, we also had to wait a long time (about 2 months). In dota 6.78, there are 2 new hero appears. a STR hero, call Kaolin-The Earth Spirit and one INT hero, call Nerif-The Oracle. Not only that, almost all existing hero on DotA affected by this change. Here are the proof :

Warkey DotA 6.8 EN for Windows 8

As i mention before, Warkey is a software for DotA that use for changing the item button(that usually in the numpad) to whatever button that you like. Usually people change it into space, tab, or CapsLock. As you know, the old version of warkey (Warkey v6.6) isn't compatible with Windows 8.

But don't worry ! Here i'll introduce you the newest of warkey version which is compatible with Windows 8 : Warkey 6.8 EN.

DotA 6.77c LoD v1c Map Download

DotA v6.77c LoD Map has been released. Currently, this map is only compatible with AP, AR SD and MD mode. However, you can enter additional modes for more restrictions/balance.

You can check out the complete LoD DotA mode here :

LoD DotA Mode

You can download Dota v6.77c LoD v1c here :

DotA v6.78c Map Download

Welcome Dota Gamers ! DotA 6.78c has just released today. Some heroes like Bartrider, Na'ix, Treant Protector, Guardian Wisp, and Gyrocopter got some balance changes. There are a slight change to the Captain Mode too. Here are the full changelogs and download link of DotA v6.78c :

Download link :


DotA v6.78b Map Download

Hello Dota Gamers ! I just want to playing DotA now, and then i realised it. DotA v6.78b has been released! As predicted from the massive bugs in DotA v6.78 because of the massive change, DotA v6.78b has been released quickly. Thanks to IceFrog, DotA v6.78b has been released today ! Enjoy the Map !

Here are the changelog :

DotA 6.78b Changelog

DotA v6.78b Changelog :


BUGS

- Fixed a bug that allowed some players to control two heroes
- Fixed being unable to easily tell when Tombstone was Decrepified
- Fixed False Promise interaction with Shallow Grave
- Fixed Quelling Blade doing damage to allied wards
- Fixed the passive regen missing on Spirit Bear's Armlet
- Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
- Fixed Buyback cooldown display not always being accurate
- Fixed Rupture hurting couriers
- Fixed some issues with targeting near units with Stone Caller
- Fixed Flak Cannon vs Gem

DotA Map v6.78 Download

Hello Dota Gamers ! Today an Official DotA Map v6.78 has been released. 2 new heroes on this map ! The name is Kaolin the Earth Spirit and Nerif the Oracle. Can't wait to try it XD.
Massive changes also happens ! Check the changelogs below!

DotA v6.78 Changelog

Dota v6.78 Changelog :


HEROES

- Added Kaolin, the Earth Spirit
- Added Nerif, the Oracle

Arc Warden
- Magnetic Field AoE decreased from 325 to 275
- Tempest Double unit is now visible to the enemy players as the fake

DotA v6.77c AI 1.4c Rev2 Map Download

Hello DotA-Gamers ! Waiting for the latest DotA AI Map? A Fast update of the AI Map version 1.4c Rev2 by PBMN, Only 1 weeks after PBMN released DotA v6.77c AI 1.4c !

Changelog :

  • -xm Mode values has been buffed. 
  • Added a definite Lanaya's Traps bugfix. 
  • Fixed a problem with Lone Druid`s item build stopping the progress after a certain item.

DotA 6.77c AI 1.4c Map Download

Hello DotA-Gamers ! PBMN come back with his new update of DotA AI Map. Here is the updated version of DotA 6.77c AI 1.4c Map Download :

Download Link :

DotA v6.77c AI 1.4c.w3x 

Changelog:


  • Improved DW's Mana Drain, NA's Mana Burn, AM's Mana Void, and KotL's Mana Leak
  • Improved Zeus' Arc Lightning
  • Reworked -am and -xm mode. Now -am is -hehgdedg, while -xm is -nengdedg with increased dynamic bonuses.
  • Added Shadow Amulet price for AIs
  • Fixed AI item/recipes prices up to the changes in DotA 6.73. Most of the prices should be ok.
Stay tune with us !! Subscribe our feed or follow us on Twitter, so we can deliver you the latest DotA news, DotA AI, DotA LOD, DotA Hero Guide, DotA Latest Map and anything about DotA , exclusive just for you !

DotA 6.77c AI 1.4b Rev2 Map Download (Official by PBMN)

Greetings DotA Gamers ! Sorry for the late update of DotA AI Map. PBMN has just updated the DotA 6.77c AI Map. Enjoy DotA v6.77c AI 1.4b Rev2, codenamed DOOMSDAY by PBMN ! Here are the download link and the changelog :

Download Link :

DotA v6.77c AI 1.4b Rev2- English
DotA v6.77c AI 1.4b Rev2 CN - Chinese by Ciel_Asuka

Changelog :


  • Fixed 1v1 bug.
  • Fixed human's skill-autousage and skill-disable bug.
  • Fixed bugs in AI engage and engage-cancel system. Now AI should not ignore attacking heroes after cancelling engage.
  • Fixed bug in SB's Charge of Darkness behaviour. SB can now use Charge to escape.
  • AI can now Sentry lanes. Increased flag check rate for dust and ward.
  • Fixed Siren's Rip Tide casting condition.
  • Fixed Courier not regenerating life/mana in fountain.
  • Fixed Viscous Nasal Goo.
  • Greatly improved Courier's behaviour. AI's courier now spawn not directly above fountain to prevent selection masking.
  • Updated item builds of Tiny, Warlord, Invoker and Ursa.
  • Fixed bugs in item system, including double boots and several others.
  • Fixed Heaven’s Halberd's Disarm bug.
  • Improved sideshopping.
  • Improved AI behaviour near enemy tower. Now AI should not towerdive recklessly.
  • Improved AI chasing behaviour.
  • Improved Riki's behaviour.
  • Improved defense system.
  • Improved Razor's Static Link usage.
  • Added safety measure to prevent Requiem bug.
  • Various tweaks and fixes.
  • Fixed a bug with melee/ranged items.
  • Removed usage of Naga`s ult when Enemy tower is low HP and enemies are near it. Outdated conditions.
  • Disabled -random when under -pa/-pe
  • Removed DebugMsgs for Riki
  • Fixed a bug with the Familiars
  • Tiny`s Aghanims fixes
  • Fixed courier's go home delay when it`s master died
  • Added extra check to prioritize Siege units upon defending
  • Tweak the condition of Void`s ultimate cast
  • Fixed some wrong OrderIDs for Void
  • Fixed Meepo clones triggering sideshop function
  • Tweaked Diabolic Edict tower code
  • Tweaked skillbuild for Leshrac

Barathrum-The Spiritbreaker DotA Guide

Roles :


  1. Ganker(Primary)
  2. Carry

Pros :

  • Can last hit easily because of his excellent hitting animation
  • Has one of the best ganking skills thanks to his Charge of Darkness.
  • High movement speed from his Empowering Haste in which chasing a hero is a piece of cake.
  • Powerful Perma-basher(Greater bash), which makes him really fearsome.

Cons :

  • Easily to be harassed in laning phase.
  • Item and team dependent thanks to his Carry roles in the early game.
  • Without his bash, he is nothing.

Drafting : 


Pick Barathrum if:


  • The enemy team has a lot of squishy heroes.
  • The enemy team has no or less disables.
  • Your team has a lot of gankers or disablers.
  • Your team need carry.



Don't Pick Barathrum if:


  • Your team has a lot of carries.
  • The enemy team has a lot of spellcasters or nukers.
  • You haven't read this guide XD.

DotA Barathrum-The Spiritbreaker's Skills



Charge of Darkness

Barathrum fixes his sight on an enemy and starts charging through all objects. Any unit that comes into contact during the charge triggers a greater bash proc. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when you are near them. Charge is interrupted if disabled.
Level 1 - Charge at 600 ms then stuns, 1,2 sec stun
Level 2 - Charge at 650 ms then stuns, 1.6 sec stun
Level 3 - Charge at 700 ms then stuns, 2,0 sec stun
Level 4 - Charge at 750 ms then stuns, 2.4 sec stun.

Casting range: Global
Mana Cost: 100
Cooldown: 35




Empowering Haste

His presence increases the movement speed of nearby allied units.
Level 1 - Increases movement speed by 6%
Level 2 - Increases movement speed by 10%
Level 3 - Increases movement speed by 14%
Level 4 - Increases movement speed by 18%

Passive Skill



Greater Bash

Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Level 1 - Deals 10% of ms as damage., lasts 1 seconds.
Level 2 - Deals 20% of ms as damage., lasts 1.2 seconds.
Level 3 - Deals 30% of ms as damage., lasts 1.4 seconds.
Level 4 - Deals 40% of ms as damage. lasts 1.6 seconds.

Damage type: magical
Cooldown: 1.5
Passive Skill

Nether Strike

Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.
Level 1 - Moves Barathrum next to the target, deals 150 damage.
Level 2 - Moves Barathrum next to the target, deals 250 damage.
Level 3 - Moves Barathrum next to the target, deals 350 damage.

Casting Range : 400/550/700 (550/700/850*)
Mana Cost: 125/150/175
Cooldown: 75 (20*)




Skill Build



 (Early Ganker)


Level 1: Charge of Darkness
Level 2: Greater Bash
Level 3:  Empowering Haste
Level 4: Charge of Darkness
Level 5: Charge of Darkness
Level 6: Nether Strike
Level 7: Charge of Darkness
Level 8: Empowering Haste
Level 9: Empowering Haste
Level 10: Greater Bash
Level 11: Nether Strike
Level 12: Greater Bash
Level 13:  Greater Bash
Level 14: Empowering Haste
Level 15: Stats
Level 16: Nether Strike
Level 17-25: Stats(2-10)

Note: This type requires the help of your team that is in the other lane, which means your team that is in the opposing lane of you, should be a disablers. And also players who are in the middle lane are a good player too.

General



Level 1: Charge of Darkness
Level 2: Empowering Haste
Level 3: Greater Bash
Level 4: Empowering Haste
Level 5: Greater Bash
Level 6: Nether Strike
Level 7: Charge of Darkness
Level 8: Charge of Darkness
Level 9: Charge of Darkness
Level 10: Greater Bash
Level 11: Nether Strike
Level 12: Greater Bash
Level 13: Empowering Haste
Level 14: Empowering Haste
Level 15: Stats
Level 16: Nether Strike
Level 17-25: Stats(2-10)

Note : This is the most general skill build for Barathrum. We get Charge of Darkness first to ensure a first blood. Generally this type will start do ganking after level 5.

Item Build


Starting Items


  • Gauntlet of Strength 2x
  • Ironwood branch 2x
  • Tango 2x / Tango 1x + Salve 1x

Core Items


  • Power Tread's
  • Mask of Madness
  • Urn of Shadows
  • Black king Bar

Luxury Items

  • Cuiras
  • Heart of Tarrasque
  • Armlet of Mordiggan

Optional/Situasional Items

  • Blade Mail
  • Vanguard
  • Pipe

Choosing Lane Strategy 


For Carry heroes, usually they go to the lane with disablers and support heroes which can help them to achieve their item fastly. But for me, when i used the early ganker build( See the skill build on above), i do the opposite.But for those of you who want to play the game with something common, then do like most people would do. If you are Sentinel, go on the bottom lane, and as the opposite for the Scourge.

Early game's Strategy


General :

You're a late gamer so you're effective in late game. Buy your items and pick a lane. If the lane is hard because of heavy lane controllers, better call for a lane switch. Last hit creeps as much as possible. When you reach level 4, level 5 or level 6, your teammates will expect a gank so participate in early ganks as much as possible with your Charge of Darkness and try not to get reckless with it.

Early Ganker Type :

Always moving after you reach level 2. With just CoD and Greater Bash + Great Support from your teammates on the lane, it will easy for you to ganking. Do CoD in the last moment before the enemy of you start to running back, make them think that you doesn't have CoD. Believe me, people will take you easy in the early game, so make a surprised of it.

Mid Game's Strategy


Once you have an MoM and some core items then you can kill any lone hero without breaking a sweat. Don't charge enemy heroes who have their comrades with them, except you have your own comrades there too.
Sometimes an expert enemy team will try to lure you out by letting someone squishy from their team come out of the map. Once your fooled and you fell into their gank, you're dead. Even the score is 1 vs 1, Your life is still more precious thanks to your carry roles. What you must do is always cautious with the movement of your enemies.
Note : Don't charge disabler by yourself. It is useless. They can disabling you then running away. If you still want to kill him, bring someone with you. And remember to bring a TP(Town Portal) !

Late Game's Strategy


If you're completely farmed, no one can stop you.When a war occur, let someone from your team initiate first then go for the Charge. As usual, charge the enemy with the most squishy HP. 

That's all for Barathrum-The Spiritbreaker DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item game guide, DotA AI map, and latest thing about DotA.




Warkey - Meepo Quick Tool


Hello DotA Gamers ! I think you're already knew one of heroes on DotA whose have an ability to divided itself into 5( + Aghanim) ! Yes, it is Meepo the Geomancer. There are a tool to ease you using meepo thanks to JustFashion(GarenaDevil.net). It called GarenaDevil Meepo Tool.  GarenaDevil Meepo Tool is a warkey for Meepo user when they press the poof hotkey 1x , all of poof will be on the target automatically.

The Screenshot of the Program :



here are the link :
http://www.2shared.com/file/NfvrwGDf/Devil_Meepo_Tool_v100.html

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DotA Map 6.77c Released

Hello Dota Gamers ! After DotA Official (by PBMN) AI Map v6.77b  released about 1 week ago, Today DotA Map 6.77c has been released ! In this map, Traxex is more balanced than before, it can be seen on the changelogs about Marksmanship.

Here are the complete Changelogs for DotA Map 6.77c :


  • Tranquil Boots disabled speed reduced from 50 to 25
  • Tranquil Boots heal increased from 170 to 250
  • Tranquil Boots cooldown increased from 40 to 60
  • Tranquil Boots heal duration increased from 10 to 20
  • Illuminate manacost increased from 150 to 150/160/170/180
  • Illuminate AOE reduced from 400 to 350
  • Spiked Carapace duration reduced from 2.75 to 2.25
  • Spiked Carapace cooldown increased from 14 to 23/20/17/14
  • Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
  • Reduced Marksmanship enemy detection aoe reduced from 400 to 375
  • Heaven’s Halberd's Disarm is no longer dispelled by Manta
  • Living Armor damage reduction is now done for all instances of damage that reduce its charges



You can download DotA map 6.77c at :

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DotA 6.77b AI v1.4 Changelogs

Here are the completed Changelogs of DotA 6.77b AI v1.4 :


DotA 6.77b AI v1.4 Changelogs

New: Ported the map content to latest DotA 6.77b
New: AI Owned private Courier system. Something like AI Delivery Express, only difference is - Humans don`t get access to this courier`s services If there is a Human in the Ai team.. he also gets a courier.. free.
New: Massive changes to Item`s build system, ganking and overall functions.
Fixed: AI-Dummy Caster fixes.
Fixed: Updated the outdated ability ids and AI skill usages
Fixed: Auroth, the Winter Wyvern & Zet, the Arc Warden got new and shiny AI
Fixed: Bug on aiSideShopping stuck.
Tweak: Improved sideshopping post-action.
New: Coordinated kill and cancelkill.
New: Added midas, MoM, and veil support.
Tweak: Rod of Atos & Veil conditions.
New: Added Ethereal Blade use.
Fix: Try to Fix the problem of jungling caused by Issue Attack order to nonvisible Sleeping Creeps
New: Add Class-Check Counter
Tweak: AI Hero Jungling changes
Tweak: -XM mode value changes (5% reduced penalty on kill, 5% bonus on death)
Fix: removed extra-HoT from item system. It was messing with the item builds.
Fix: Issues with sideshop TP
Tweak: Removed Spirit Breaker from Midas list
Tweak: Add Sven to MoM List
Tweak: Now Centuar(Double Edge,40%chance) and Meepo(F,70%chance)will have chance to cast to creeps when pushing (with sufficient HP/MP/Level and no enemy hero targets nearby)
New: AI msg Strings injected into game txt files. Replaced most AI msg in script to GetObjectName('ID'). This is done to make the AI "language" translated on other languages.
Fix: Removed the extra Linkens Sphere from Storm Spirit`s build.
Fix: Fixed item pick and aegis problems.
New: Aiming for Jakiro's Ice Path.
Fix: Break AICastAbilityOnPoint if the Loc parameter is null to prevent AI cast spells 0n (0,0)
Tweak: Updated the Names List for -CN mode (Cool Names mode)
Tweak: Changed gamemode notification text. Added new "Gold/Exp Mode" "Quest" in Map Info
New: The human courier will spawn only with at least one AI ally
Tweak: The Courier Item will spawn on the Circle of Power instead of the nearby the spawnloc of heroes
Fix: Many leaking functions fixes.
Tweak: Lina's Light Strike Array Aiming
New: Added theoritical tower evasion to courier
Tweak: Added damage check on Alchemis's Unstable Concoction. Usage conditions tweaked.
Tweak: New item set for Rubick, Bristleback, and Alchemist
Fix: - Courier on -sp (with AI message on this bonus)
Tweak: - Improved lothar use on escaping
Fix: - Disables sideshop tp when having BoT
Tweak: New Razor's item build.
New: Added condition to check enemy heroes when courier delivers.
Fix: Added forcefix for Necronomicon
Fix: Attempt to fix Tombstone`s usage wasted on creeps
Fix: The missing AImsg in itemstrings.txt
New: Added a CN version of Itemstrings (based on DOTA cn ver)
Fix: Fixed autousage skills of Centaur, Zet, and Frost Wyrm
Fix: Fixed DefaultString error on courier bonus message

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DotA v6.77b AI 1.4(Official by PBMN) Map Download

Hello DotA Gamers ! After waiting for several months, PBMN released DotA Official v6.77b AI 1.4. This AI Map have a codename calls : DOOMSDAY. This release is having some heavy tweaks to the items system + AI`s having their own courier to bring them the goods. The new heroes got their AI too. There are many other changes included in this AI map.

You can check the change at


You can download the map at :

Don't forget to give a thanks to PBMN for this DOOMSDAY :D. Enjoy DotA Gamers ! Don't forget to Subscribe our feed and follow us on Twitter so we can deliver you the latest DotA news, DotA Map, DotA AI Map, and DotA hero Guide to you !

Nerubian Weaver DotA Guide



Roles :
1. Team's Ganker
2. Carry( Semi-carry for me XD)

Pros:

  • Good Movement Speed
  • Good Agi growth
  • Has a good ultimate skill
  • Easy to last hitting

Cons:

  • item dependent
  • low HP
Drafting:

Pick Nerubian Weaver if :

1. You like to be your team's ganker and carry. Wow, now the vote here choose carry as its favourite !


Don't Pick Nerubian Weaver if :

1. Your enemy pick Nuker type.

2. You haven't read this guide.

Skillset :

1. The Swarm (Hotkey: R)

A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.
Level 1 – Deals 15 damage per attack, lasts for 8 seconds.
Level 2 – Deals 20 damage per attack, lasts for 12 seconds.
Level 3 – Deals 25 damage per attack, lasts for 16 seconds.
Level 4 – Deals 30 damage per attack, lasts for 20 seconds.
- When a beetle latches on a a target, it will remain there until it is killed or the duration expires.
- Beetles are magic immune, but can be killed in 4 attacks.
- Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target’s armor by 1 until the beetle is killed or the duration expires.
- Beetles provide 250/250 sight, but will drop off their target if it becomes invisible.
- Casting range: 900
Mana Cost: 100
Cooldown: 36/33/30/27 seconds

2. Shukuchi (Hotkey: C)

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds
Level 1 – Nerubian weaver becomes invisible. 90 damage to units passed through.
Level 2 – Nerubian weaver becomes invisible. 100 damage to units passed through.
Level 3 – Nerubian weaver becomes invisible. 110 damage to units passed through.
Level 4 – Nerubian weaver becomes invisible. 120 damage to units passed through.
- Damage type: magical
- Can only damage a unit once per cast.
- 0.25 second fade time
- Area of Effect: 175
Mana Cost: 60
Cooldown: 12/10/8/6

3. Geminate Attack (Hotkey: K)

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Level 1 – Nerubian Weaver sends out two attacks.
Level 2 – Nerubian Weaver sends out two attacks.
Level 3 – Nerubian Weaver sends out two attacks.
Level 4 – Nerubian Weaver sends out two attacks.
- Geminate Attack is an Orb Effect.
- The extra attack will never trigger attack effects (orb effects, bash and critical strike).
- Nerubian Weaver needs an attack order for this ability to activate.
- The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect.
- Can affect towers.
Mana Cost: N/A
Cooldown: 6/5/4/2.5 seconds

4. Time Lapse (Hotkey: T)

Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Level 1 – Warps Nerubian Weaver 5 seconds in the past.
Level 2 – Warps Nerubian Weaver 5 seconds in the past.
Level 3 – Warps Nerubian Weaver 5 seconds in the past.
Mana Cost: 150/75/0
Cooldown: 60/50/40
- Removes negative buffs from Nerubian.

Skill Build
1.Shukuichi
2.Geminate Attack
3.Swarm
4.Swarm
5.Swarm
6.Time Lapse
7.Swarm
8.Shukuichi
9.Shukuichi
10.Shukuichi
11.Time Lapse
12.Geminate Attack
13.Geminate Attack
14.Geminate Attack
15.Stats
16.Time Lapse
17-25.Stats

Anub’seran The Nerubian Weaver Items Build

Start Of Game
  • Slipper of agility 2x
  • Ancient Tango of Essifation 2x
  • Health Potion 1x
Early Item
  • Wraith Band 2x
  • Power Treads
Mid-Late Item
  • Radiance / Yasha(Manta Style)
Luxury
  • The Butterfly
  • Monkey King Bar
  • Eye's of skadi
  • Buriza
  • Heart of Tarrasque

Choosing Lane

Try to lane with a stun/slow/disable.

Early game's Strategy

Do some decent harassing and play aggressive. But Concentrate on last-hits as you are item dependant. If your ally calls for a gank, help him out. Maintain your mana at least for one shukuichi to escape.

Mid Game Strategy

Why radiance purchased in mid game and not in the late game? If you're playing well, it will be easy for you to buy radiance before 20 minutes had passed. but if you can't buy yasha first, then upgrade it into manta style.
Late Game and War Strategy

You should have gotten at least 2 or 3 of the luxury items in your Mid-Late Item Build. Whenever war is occured, you must targeting the weakest hero. You'll hard to die, Thanks for your ultimate skill. Don't be initiator even you have an amazing ulti, believe me, you enemy will targeting you first. If your team is good and you're playing well, the game should be over soon. 

That's all for Nerubian Weaver DotA Guide, Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map Download, and latest thing about DotA.

DotA 6.78 Heroes Leaked


Siraraz from PlayDota  found the unit data to unused heroes in the current map(DotA 6.77b) and made them accessible . There are total 6 heroes found with their complete skillset. These heroes have fully functional abilities and good hero models which can be a nice fit for next map.

If you are looking to play them, download it at :
http://www.playdota.com/forums/attachment.php?attachmentid=78618&d=1361070820

Note: You need to enter "-clear" command in game to spawn heroes. They will appear in the middle of the map.  However, the following don't work:

  • Mortar Team's first three skills do nothing. Flash Bomb provides only an effect. Siege Form will crash the map if you buy an Orb Effect.
  • Ghost Revenant's Exhaustion - Actually is a global Thunder Clap.


Heroes list :


Dragonhawk – Intelligence


  • Conjure Force: Deals 300 damage and ensnares units in about between 600 AoE radius for 4 seconds .
  • Arcane Seal: Silences enemy unit and amplifies the damage done. Similar to Skywrath Mage 3rd spell.
  • Thrust: Force staff push combined with heal, can be target on self/allies.
  • Divine Wrath: Targets a single ally and causes the caster to begin to channel. The targeted unit takes no damage for the duration of the channel. At the end of the channel, Dragonhawk gains a sub ability that allows her to launch a projectile that deals the negated damage in an AoE.
  • Target Divine Wrath (Divine Wrath's Sub-Skill): Launches a missile in the targeted angle. Deals damage proportional to blocked damage. For best results, tank the fountain and then get a rampage.


Wyvern Outrider – Agility


  • Sonic Boom:Rushes towards target point up to x range away, but stops at the first enemy unit it makes contact with, stunning and dealing damage. This skill seems to be blocked by trees.
  • Wind Blast: Deals damage in a small AoE after a short delay based of a formula that seems to be partially derived off of the hero's AGI.
  • Wind Barrier: Banshee's Anti-magic Shell on a target ally as well as increasing their movement speed.
  • Prevailing Winds: Cyclones everything in the area of effect (except buildings). After the cyclone ends, friendly units gain bonus movement speed whilst enemy units are slowed. Wind Barrier seems to apply some extra armor and attack speed based on some ability information.


Priest – Intelligence


  • Holy Shackles: Sends out beams of light to nearby enemy units in a chain effect.
  • Chill: Silences and deals damage to a single enemy unit.
  • Focus: Increases damage by 100 on an allied target for x attacks, but also lowers their movement speed.
  • Divine Intervention: Makes the targeted unit invulnerable. Similar to Divine Shield from Warcraft III.


Mortar Team – Strength


  • Concussive Shot: Relevant information shows that it silences and slow enemy units.
  • Bomb Bomb: Unknown skill or incomplete skill
  • Flash Bomb: Relevant information shows it applies Drunken Haze that causes enemy units to miss 80% of their attacks.
  • Siege Form: A skill that toggles between two forms: base hero and Siege form. The toggle has a 4 second CD. Reduces ms of the Mortar team to 100 but also increases attack damage by 50/100/150 and raises attack range to 1000/1250/1500. The Mortar Team can be made to attack ground, and all attacks hit in an AoE. 


Ghost Revenant – Intelligence


  • Wraith: Puts the hero into the Ethereal state for x seconds, at the same time increasing MS. The skill can be cast again to end the Ethereal state early, although at max level the CD and duration of the skill seem to be the same, allowing for the skill to be on all time.
  • Blackjack: Fires 3 orbs in parralel line that each move at 800 units per second. These orbs deal damage and stunn any units caught at the tip of the AoE.
  • Miasma: Deals damage to all enemy units in an x AoE and applies a buff. This buff reveals invis units and deals damage over time (It's essentially Dust with damage).
  • Exhaustion: Reduces the MS of all enemy units on the map to 100(Global thunder clap)


Edgewalker – Intelligence


  • Death Watch: Targets an allied unit and places a buff on them for ~10 seconds. If the unit is killed by an enemy, the unit responsible for the killing blow takes damage and is stunned.
  • Reality Shift: Places a ward which causes nearby enemy units to become ethereal.
  • Fatal Attraction: Whenever Edge Walker casts a skill, all enemy units in an AoE of x are pulled y distance towards him.
  • Haunting Echos: This skill seems to passively spawn a wisp next to Edgewalker at intervals of x seconds. He can have up to a maximum of 3 wisps around him at a given time. Casting this skill destroys one of the wisps and silences and deals damage in a small AoE. The CD of this skill is very short, but it's limited by the wisp spawns.

credit to Siraraz-Playdota

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DarkTerror- Faceless Void DotA Guide


DarkTerror- Faceless Void DotA welovedotas.blogspot.com

The Roles of the Hero :
1. Carry(The Main Role)
2. Jungler







Capabilities :

  • Decent agility
  • Decent strength
  • Good escape mechanism
  • High base damage
  • Permabasher
  • Strong carry


Weaknesses :

  • Bad lane control
  • Low HP and EHP
  • Melee hero
  • Weak on early game
DotA  Darkterror Faceless Void's Skills :

Time Walk:

Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.
It has a short casting time when void raises his hands. When you travel you become invulnerable so you won’t take damage and cannot be targeted. It won’t remove rupture. Although the effect remains while you travel you won’t be damaged at all. This skill is similar to morphling’s waveform, but you won’t loose the control of the hero when you use it. When TW is finished there’s a small period when you cannot issue commands to faceless! Since you don’t have channeling spells just repeat the same command until void moves again. TW can be used under some spells like: ensnare/bite and those that are similar to these two.

Backtrack:

Level 1: 10% chance.
Level 2: 15% chance.
Level 3: 20% chance.
Level 4: 25% chance.
Whenever faceless receives damage (if the damage is above 6) there’s a chance that this skill will trigger and that it will heal void back. It works against all types of damage except: sunder. This skill won’t evade stuns even if the damage is backtracked! Silence and Doom and hex won’t disable this skill! Actually nothing can. Bactrack is one of the most relaiable skills of dota! A disabled skill (most passives can be disabled) has a chane of 0% to work while BT 25% from level 7 till the end of the game.

Time Lock:

Level 1: 10% chance per attack. 40 damage.
Level 2: 15% chance per attack, 50 damage.
Level 3: 20% chance per attack, 60 damage.
Level 4: 25% chance per attack, 70 damage.
It is the same as melee bash. The damage it deals is magical and avatar can block it, but the stun effect will work even if it doesn’t deal damage. The effect lasts twice as long on creeps and half on Roshan. Since the damage is magical you won’t get return damage when it triggers (except your base damage). Doom disables this skill and any other basher in your inventory.

Chronosphere:

Level 1: 3 Seconds, 150 mana, 165 cooldown, 500 cast range, 425 AoE.
Level 2: 4 Seconds, 175 mana, 165 cooldown, 550 cast range, 425 AoE.
Level 3: 5 Seconds, 200 mana, 165 cooldown, 600 cast range, 425 AoE.
This spell has a 0.5 casting time and there’s another little pause before it will stop the units. This spell only stops units and will never stop spells. Of course it will stop channeling since it is the same as a long duration stun. Avatar won’t work against this either. This skill won’t stop: omnislash, wards and spirits (like Exorcism) after they’ve been casted.


Skill Build

  1. Time Walk
  2. Time Lock
  3. Backtrack
  4. Time Lock
  5. Time Lock
  6. Chrono
  7. Time Lock
  8. Time Walk
  9. Backtrack
  10. Backtrack
  11. Chrono
  12. Backtrack
  13. Time Walk
  14. Time Walk
  15. Stats
  16. Chrono
  17. 17-25 : Stats
We get one level of time walk, since better players will normally nuke the hell out of faceless. With this we can get to safety if that happens. The reason why we get it one the first level is simple: good teams may try to do a three man gank on level 1 to get an early first blood.


Starting Item

  • Ironwood Branches  3x
  • Ancient Tango of Essifation
  • Healing Salve
  • Stout Shield/Quelling Blade
Core Item
  • Mask of Madness
  • Power Treads
Luxury
  • The Butterfly 
  • Battle Fury 
  • Buriza-do Kyanon 
  • Heart of Tarrasque
Situational
  • Poor Man’s Shield. It is cheaper alternative to Vanguard. 
  • Helm of the Dominator. Helm of the Dominator is a valid alternative to Mask of Madness. It’s really effective during the late game, upgrading it to Satanic.
  • Hand of Midas. Only get Hand of Midas if you’re able to farm it in timely manner or just skip it. 
  • Yasha. Yasha grants 16 agility (i.e. 16 damage and 16 IAS) and 15 AS, so it’s an item to consider. In case, Manta Style is the suggested upgrade, as it grants overall statistics and the Mirror Image ability. The clones won’t get stuck in the Chronosphere. On the other hand, the MS increase is totally useless.
  • Armlet of Mordiggian. It provides many useful bonus and has a strong synergy with Manta Style. Suggested for a very aggressive gameplay, since it more than doubles your DPS.
Choosing Lane

Take the upper lane on scourge, or the lower one if you are with the sentinel .

Early game's Strategy
You’re supposed to wait until the creepwawe reaches its safety zone (the tower), where you’ll be able to farm a bit. If the enemy group doesn’t play agressively, then you can play in the farming way. Concentrate on last-hits and deny. As long as no creep can be last-hitted, attack your own creeps under half HP to draw the lane towards your tower. There are some basic that i like (By : Oneatatime playdota Member) :

Creep Lure Technic:

If you are close to the melee creeps, and you issue an attack command against the enemy hero the creeps will start to attack you. Because of that your own creeps will attack the other creeps. If the creeps are close to you, and the tower isn’t attacking the enemy hero they will follow you even if the tower is hitting them. The towers priority is: those that attack the allied hero, the one that attacks the tower, the one that is close. This is all you have to know to accomplish the following movements:

If enemy creeps, are coming for the tower, and your creeps are still far, then: Stand next to the tower with the Hold Position key and when the creeps get close start to run backwards until you reach your own wave. If the enemy attacks the tower the tower will fight back, since no one else is hitting it, and you are already far away.

If the fighting is close to your towers attack range then you could lure the creeps by attacking the hero (you don’t need to hit him!) and running instantly backwards. This will draw all creeps towards your tower thanks to the simple AI. If you are close enough to the creeps they will attack you, even if you targeted the hero on the other side of the map.

Mid game's Strategy

At this time of the game, You can start to do gankingIf an enemy is farming on your lane, call for a gank or move to another one. You should be the one who has to kill, above all because of the expensive items you need to buy. 

When you do Pushing, Simply start Mask of Madness’ Berserk when the first creep gets below half HP: this will push your lane towards the enemy. As always, when you get close to the enemy, go back and farm neutral creeps. During this time, the enemies will most likely push back, and when the creepwave gets big enough, return, kill them all and repeat the aforementioned process. 

When you have nothing to do and all of your creepwave is already at the enemies’ tower then start to kill some neutral creep. Even if you’re ganked in the while, you’ll be able to escape and regenerate HP thanks to Time Walk and lifesteal.

Late game's Strategy

With a correct Chronosphere’s availment and good team members, you can defeat the enemy at their own towers. If the attack is finished, your team is retreating and you have at least half HP, then you should kill some ancient creep to regain it. It's carry's responsibility to drive his team to victory. In equally strong late game, The death of carry was very influential to the game. Don't be so proud of yourself and do committed suicide by come to the tiger's nest alone. XD

Okay, that's all for DarkTerror- Faceless Void Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.




Kardel Sharpeye - The Dwarven Sniper DotA Guide






Kardel Sharpeye - The Dwarven Sniper  welovedotas.blogspot.comThe Roles of the Hero :

1. Carry(The Main Role)
2. Jungler







Capabilities : 


  • Have a Longest Attack Range
  • One of the best Carry on DotA
  • Easy to Last Hitting Creeps




Weaknesses :


  • Have a low Health Point and Mana Point
  • Assasinate(Sniper's Ultimate skill) consume a lot of mana



Drafting

Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Your team lack of Carry heroes.
2. None of your enemies picking nuker hero type
3. You want to learn how to "Last Hitting".

Don't Pick Kardel Sharpeye - The Dwarven Sniper if :

1. Many of your enemy picking Nuker and Ganker type.
2. You like killing enemies that are being pursued by your ally.
3. You haven't read this guide.





DotA Kardel Sharpeye - The Dwarven Sniper's Skills


1. Shrapnel

Shrapnel-Kardel-DotA welovedotas.blogspot.com






Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, enemy unit that walk in this area get damage and slowed. Deals 30% damage to buildings. Shrapnel Lasts for 9 seconds
Level 1 - 15% slow. 10 DPS
Level 2 - 20% slow. 20 DPS
Level 3 - 25% slow. 30 DPS
Level 4 - 30% slow. 40 DPS
Cast Range: 1800
AoE : 360
Mana Cost : 120



2. Headshot

Headshot-Kardel-DotA welovedotas.blogspot.com





A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 40% chance to deal 15 damage and ministun. 0.25 second duration.
Level 2 - 40% chance to deal 40 damage and ministun. 0.25 second duration.
Level 3 - 40% chance to deal 65 damage and ministun. 0.25 second duration.
Level 4 - 40% chance to deal 90 damage and ministun. 0.25 second duration.



3.Take Aim

Take Aim-Kardel-DotA welovedotas.blogspot.com





Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Adds 75 range
Level 2 - Adds 150 range
Level 3 - Adds 225 range
Level 4 - Adds 300 range


4.Assassinate

Assasinate-Kardel-DotA





Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage. Casting Range 2000. Mana cost 175. Cooldown 20 s.
Level 2 - Deals 505 damage. Casting Range 2500. Mana cost 275. Cooldown 15 s.
Level 3 - Deals 655 damage. Casting Range 3000. Mana cost 375. Cooldown 10 s.


Skill Build ( I like this build so much, just try it :D)



1.Headshot
2.Take Aim
3.Headshot
4.Shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.Take Aim
9.Take Aim
10.Shrapnel
11.Assassinate
12. Shrapnel
13. Shrapnel
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats



General Skill Build (I don't like this build cuz it cost a lot of mana to using shrapnel repeatly)


1.Headshot
2.shrapnel
3.Headshot
4.shrapnel
5.Headshot
6.Assassinate
7.Headshot
8.shrapnel
9.shrapnel
10.Take Aim
11.Assassinate
12. Take Aim
13. Take Aim
14. Take Aim
15. Stats
16.Assassinate
17.– 25. Stats





First Early Item


  • Slipper of Agility 2x
  • Tango 2x
  • Health potion 1x




2nd Early Item


  • Boot of Speed
  • Poor Man's Shield / Wraith Band 2x(If many of your enemy are melee, i prefer you to make poor man's shield)




Core Item



  • Power Tread's / Phase boots
  • Lothar Edge
  • MoM / Helm of Dominator
  • Yasha / Crysalys




Luxury Item


  • Monkey King Bar
  • Manta Style 
  • Buriza do Kyanon


Alternative Item


  • Magic Wand
  • Vanguard
  • Eye of Skadi
  • Mjolnir - Maelstrom
  • Boot of Travel







Read here if you think it is weird because i put Magic Wand on alternative item

Choosing Lane

You can choose on Mid lane or go with your team's babysitter.

Early game's Strategy

Mid Lane Strategy

In early game, Keep focus on farming. Last hitting creeps and sometimes hit your enemy. You have range advantage, that make you will be more profitable than the enemy in hitting case. But still, your priority is to farming. Hitting your enemy is just to make they afraid to come forward for farming.

Another Lane Strategy

When you go with your team's babysitter, you'll be more focused and easier for last hitting creeps. Lane Supports or Babysitters are Heroes who help their team's Carry control the lane in the early stages of the game. So usually, babysitters will harassing enemies heroes that are in your lane and ease you for farms.

Mid game's Strategy

When you have at least Lothar or Yasha+MoM it's time for you to show. When you do 1 on 1(Killing your enemy by your own), make sure your enemy doesn't have any disabler skill and most of your enemy is far away from you. This is the tips for you : You can see a little map on left bottom side, then see the big red dot. See is there many of your enemies are visibles on the map and far from you. The next condition is the place you want to do 1 on 1. Estimate the time that you need to kill your enemy with the time that the enemy's team need to come(See on the nearest tower that they could teleport on it).

War game's Strategy and Ganking's Strategy

Try to positioning yourself on the FoW. Your first target must be enemies disabler. If your team are the one who want to open the war, Do assasinate first from fog(Before your initiator open the war), then when the enemies disabler have use most of his skill, go ahead and kill all of them. If your enemy hitter(Usually Carry type) approaching you and the enemies disabler are dead, Just hit him if you have MoM/Dominator. I'm pretty sure you will win.(1 on 1 condition XD)

Late game's Strategy

When a long game are happen, change your boot's into boots of travel. It'll speed you up to defend after attack / attack after defend. When you attacking enemy base, use Shrapnel to enemies tower.





That's all for Kardel Sharpeye - The Dwarven Sniper DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.

Lion The Demon Witch DotA Guide






Lion the Demon Witch DotA welovedotas.blogspot.com
The Roles of the Hero :
1. Support
2. Disabler(The Main Role)
3. Team's Roamer
4. Team's Ganker








Capabilities :

  • Have two skills that can disable the enemies, it is impale and voodoo.
  • have one skill which could instantly kills enemy, it is Finger of Death
  • all of his skills are active
  • killing the enemies on the early minutes is the main priority of lion


Weaknesses :

  • have a low health point and armor
  • difficult to use this heroes like other professional players (Impale on the ground, fog, shift queue, etc)
  • have a low damage




Drafting

Pick Lion The Demon Witch if :

1. You like to be your team's ganker and support. I made a poll here, and most people said that they like ganker and support roles

2. Most of your gold will be spent on items for the benefit of the team such as Animal Courier, Observer Ward, Sentry Ward, and Smoke of Deceit.

Don't Pick Lion The Demon Witch if :

1. You can not use heroes with full of active skill.

2. You haven't read this guide.

DotA Lion The Demon Witch's Skill :


Impale Lion the Demon witch welovedotas.blogspot.com1. Impale : The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.


Level 1 - 60 damages, lasts 0.5 second.
Level 2 - 130 damages, lasts 1 second.
Level 3 - 200 damages, lasts 1.5 seconds.
Level 4 - 260 damages, lasts 2 seconds.

Casting range: 500
Area of Effect: 150
Mana Cost: 100/120/145/170
Cooldown: 12

voodoo welovedotas.blogspot.com2. Voodoo : Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Turns enemy into critter, lasts 1.25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds.
Level 4 - Turns enemy into critter, lasts 3.5 seconds.

Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13

mana drain welovedotas.blogspot.com3. Mana Drain : Absorbs the magical energies of a target enemy unit by taking mana from it every 0.25 second.
Level 1 - 20 mana drained per second, lasts 4 seconds.
Level 2 - 40 mana drained per second, lasts 4 seconds.
Level 3 - 60 mana drained per second, lasts 4 seconds.
Level 4 - 120 mana drained per second, lasts 4 seconds.

Casting range: 750
Mana Cost: 10
Cooldown: 20/15/10/5




finger of death welovedotas.blogspot.com4. Finger of Death : Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.

Level 1 - Deals 600 damage, 725 damage with Aghanim's Scepter.
Level 2 - Deals 725 damage, 875 damage with Aghanim's Scepter.
Level 3 - Deals 850 damage, 1025 damage with Aghanim's Scepter.

Casting range: 900
Mana Cost: 200/420/650(625)
Cooldown: 160/100/40



Skill Build

Level 1 - Impale
Level 2 - Voodoo
Level 3 - Impale
Level 4 - Voodoo
Level 5 - Impale
Level 6 - Finger of Death
Level 7 - Impale
Level 8 - Voodoo
Level 9 - Voodoo
Level 10 - Mana Drain
Level 11 - Finger of Death
Level 12 - Mana Drain
Level 13 - Mana Drain
Level 14 - Mana Drain
Level 15 - Stats
Level 16 - Finger of Death
Level 17-25 – Stats

Note : If you are on the mid lane in the early minutes, Take Mana Drain on level 2 and 4.



Early Item

  • Gauntlet's of Strength 2x
  • Ancient Tango of Essifation 2x
  • Lesser Clarity potion 2x
Note : Items on below purchased during early of the match. If your team's carry need courier, bought for him. 
  • Empty Bottle ( For roamer type / mid lane build)
  • Urn of Shadows
Core


  • Phase boot's
  • Kellen of Dagger/Force Staff
  • Eul's Scepter of Divinity

Luxury


  • Dagon
  • Aghanim's Scepter

Alternative


  • Magic Stick
  • Ghost Scepter
  • Observer's Ward(Support Type)

Before you read the strategy Just read How to use Empty Bottle and another active item tips to ease you.

Choosing Lane

Become Lane support is the best choice for Lion. Lane Supports or Babysitters are Heroes who help their team's Carry control the lane in the early stages of the game.

Early game's Strategy

Help your team's Carry control the lane so helps him to farm easily. Since you are a ranged hero, you can use this to your advantage by harassing melee heroes that are in your lane. Do not use your ‘Impale’ to harass until you reach level 3. You may use it for a potential first blood or to save yourself and your ally from one. If you want to regenerate mana, use ‘Mana Drain’ on the enemy ranged creep.


Mid game's Strategy

As before, your role is to stay with your team and assist them in their kills. Use your ‘Finger’ only if your team has no long range damaging spells and no one will be able to reach him. Never aim for a kill for yourself. Also, ward/counter-ward the map. Hard to become babysitter, right?

Late game's Strategy

It will be hard for you in late game. Almost all of Lion's skill wouldn't be useful. If you are pushed, Stay away from enemy with "BKB". Assist your team with your stun and disables. If there is a frail enemy that can be killed with ‘Impale’ + ‘Finger’, kill him fast.

That's all for Lion The Demon Witch DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.





Alleria-Windrunner DotA Guide



windrunner-alleria welovedotas.blogspot.com
Roles :

1. Support(Primary)
2. Carry
3. Nukers









Capabilities : 

  • Good Attack Range
  • Full of Active Skill
  • Good Sight Range on night
  • Creeping just like piece of cake for Alleria(WR)



Weakness :

  • Hard to use Shackle Shot(WR First Skill) properly.
  • HP was to low.


Drafting

Pick Alleria-WR if :

1. If you love to play support. I make a poll here, and most people choose to liking support roles XD
2. Many of your enemy are hitter.
3. You are smart to read your enemy movements.

Don't Pick Alleria-WR if :

1. You can't use hero with many skill. Remember, All of WR's Skill is active.(And the item build usually too)
2. You haven't read this guide XD.




DotA Aleria-Windrunner's Skills


shackleshot dota WR welovedotas.blogspot.com1. Shackleshot : Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12
search angle : 26 degrees



Powershot dota WR welovedotas.blogspot.com2. Powershot : Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealingdamage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.

Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.

Casting range: 1800
Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9



Windrunner dota WR welovedotas.blogspot.com3.Windrunner : Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movementspeed in a 300 AoE around her.

Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%

Duration : 2.75/3.5/4.25/ 5 s
AoE : 300
Mana Cost: 100
Cooldown: 30/25/20/15


Focus Fire dota WR welovedotas.blogspot.com4.Focus Fire : Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.


Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target

Duration : 20 s
Casting range: 600
Mana Cost: 200/300/400
Cooldown: 60(15*)
*With Aghanim’s Scepter



Skill Build


1. Powershot
2. Windrunner
3. Powershot
4. Shackleshot
5. Powershot
6. Shackleshot
7. Powershot
8. Shackleshot
9. Shackleshot
10. Focus Fire
11. Focus Fire
12. Windrunner
13. Windrunner
14. Windrunner
15. Stats
16. Focus Fire
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats


I often play Alleria-Windrunner on the middle lane, but if you on another lane, take shackleshot first. Just in case your team want to do first blood. For Fast game build, you must take focus fire in level 6. Use it to destroy enemy's tower.



First Early Item


  • Ironwood branch 3x
  • Tango 2x
  • Clarity potion 2x
  • Courier(Support Type)


2nd Early Item


  • Empty Bottle
  • Boot of Speed



Core Item


  • Power Tread's
  • Mekansm
  • Orchid's Staff
  • Force Staff



Luxury Item


  • Monkey King Bar
  • Aghanim's Sceptre
  • Desolator

Alternative Item


  • Magic Stick
  • Vanguard
  • Eul's
  • Ghost Staff
  • Mjolnir
  • Observer's Ward(Support Type)






Before you read the strategy Just read How to use Empty Bottle and another active item tips to ease you.

Choosing Lane

Mid is best choice if you know how to use empty bottle. But if your team want to play fast game, Go to another lane.

Early game's Strategy

Mid Lane Strategy

In early game, Keep focus on farming until you have empty bottle. After you buy empty bottle, buy observer ward and plug into Power Up place(There are many place you can choose to plug in the observer ward, i think you'll know by your own from your experience). Use powershot frequently for farming and scaring your enemy. If half of your enemy's HP has been lost, use shackleshot to kill him. Actually, using shackleshot is easy. Try to positioning yourself on the parallels between your hero, enemy creep, and the enemies hero. (Mid lane have a less trees, so your stun must be between enemies hero and creep)

Another Lane Strategy

When you play fast game with WR inside the team, The pro usually use 3 1 1 strategy(3 heroes on the left/right lane, 1 on mid, and 1 on another lane). Alleria-Windrunner often on solo lane. It ease for her to withstand by two enemies hero. But if not, you can become Semi-Carry for your team, As i said before, Farming is just like piece of cake for Alleria(use Powershot and you got 3 Creeps gold worth) XD

Mid game's Strategy

The Pro often arm Alleria(WR) with Mekansm. For my experience, you could have Mekansm on minute 12(With Boot of Speed and empty bottle, + Maid heroes XD). When your team do ganking, you must join it. It hard for Alleria to kill enemy one by one. And if you have Focus Fire, just use it on tower rather than heroes.

War game's Strategy and Ganking's Strategy

Try to positioning yourself on the parallels between your hero, enemy hero, and the enemies creeps or Trees, then use Shackleshot. Better if the stun is between enemy heroes. When your enemy hitter(Usually Carry type) approaching you, use windrunner, But don't run first. Just hit the enemy with all you have. Use mekansm to save your team's ace. don't use it for helping yourself.

Late game's Strategy

War on the late game determine who the winner. Counter attack is the best choice for you. Why? You have focus fire ! you can destroy enemy towers just in 5 seconds without any disruption.





That's all for Alleria-Windrunner DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.

Dota Map 6.77b Download and Changelog Review

Hello Dota Gamers ! Yesterday, DotA Official Map 6.77b has been out ! It fixed some of bug on DotA Map 6.77. If you want to download DotA Official Map 6.77b, you can get it on the Official DotA Allstars

Download : http://www.getdota.com/

DotA Map 6.77b Changelog :


  • Removed Christmas themed elements, As you know in 6.77 when you got 3x killing Streak, you'll have red santa hat. As the opposite, when you die 3 times in a row, you got black santa hat :).
  • Fixed a death streak bounty bug.
  • Fixed Fire Spirits instantly kililng Forged Spirits.
  • Fixed Brilliance Aura's self effect on Crystal Maiden not working properly.
  • Fixed some tooltips.
For the other Heroes and Item, it still no difference from DotA Map 6.77. Stay tune with DotA Gamers!! Subscribe our feed or follow us on Twitter, so we can deliver you the latest DotA news, DotA AI, DotA LOD, DotA Hero Guide, DotA Latest Map and anything about DotA to you !

DotA LoD 6.74 v5e Attack Speed Bug

Hi DotA Gamers! Do you ever see one of your enemies using a strange hero or a strange skill? They using bug and you don't know how to do bug?
I will share you some of bug at DotA LoD 6.74 to relieve your curiosity, as Compensation, please do not insult your enemies too much. I've been share some of DotA LoD bug, such like invisible bug, one hit killing, etc before. In this post, i'll share you DotA LOD Attack Speed Bug :


DotA LOD Attack Speed Bug

Requirement :

  1.  Windrunner-Aleria(Skill = Focus Fire)
  2.  Zeus-The Lord of Olympia (Skill= Static Field) / Darkseer (Skill = Ion Shell)

Skill's Sequence :

  • The first Ultimate skill : Focus Fire
  • Skill in the middle of Ultimate skill's : Static Field
  • Other than that is up to you
Guide:
  • Cast Alleria Ultimate on a creep but don't hit the unit.
  • Use Darkseer to kill that unit with his Ion Shell.
  • Let Windrunner to attack units with her own. Don't use attack command. You'll got permanent focus fire after that.

Okay, that's all for DotA LOD Attack Speed Bug. Hope you like it :D. If you have another bug that you discovered and want to share in this blog. Just let me know by comment or maybe you can email me :D.

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DotA Warkey for Invoker


Hello DotA Gamers ! If you often see people use Invoker skillfully, They maybe use Warkey for Invoker. Warkey for Invoker will automatically make a skill for you. The program name is The tools of the Trade.

Here are the list Warkey for Invoker :

Alt+Q = Cold Snap
Alt+W = Ice Wall
Alt+E = Ghost Walk
Alt+A = EMP
Alt+S = Tornado
Alt+D = Alacrity
Alt+Z = Sun Strike
Alt+X = Chaos Meteor
Alt+C = Forged Spirit
Alt+V = Deafening Blast

Alt+1 = cast spell on left
Alt+2 = cast spell on right

Explanation :
It will affect only if you have Invoker's ultimate skill(Invoke). ex : If you press alt+Z(Sun Strike), the program will automatically pressing E+E+E+R(Invoke) for you.

Link Download : http://www.mediafire.com/?jlya7067l2mlgqy

Check the latest Warkey for DotA too !


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DotA Pudge-The Butcher Character Guide






DotA-Pudge-The-Butcher welovedotas.blogspot.comRoles :
1. Tanker(Primary)
2. Ganker
3. Support
4. Initiator







Capabilities : 
  • Have a good combination of skill
  • Big STR, Have a good defence on Magic damage too.
  • always included in the top 10 woDotA Best Save Replay.
  • Easy to Killing if you can Hooking enemy.


Weakness :
  • Your ability to read enemy mind challenged here.(Hook)
  • AGI and INT very low.
  • Hard to use for newbie.


DotA Pudge-The Butcher's Skills


DotA-MeatHook welovedotas.blogspot.com1. Meat Hook : Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Damage : 90/180/270/360(Pure Damage)
Casting range:600/800/1000/1200
Area of Effect: 100
Mana Cost: 110/120/130/140
Cooldown: 14/13/12/11

DotA-Rot welovedotas.blogspot.com2. Rot: Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. 
Damage : 35/60/85/110 dps(Damage per Second)
Reduces movement speed of enemies by 20%.
Area of Effect: 250 
Duration: Until deactivated

DotA-Flesh Heap welovedotas.blogspot.com3.Flesh Heap : Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for each hero killed.
Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for each hero killed. 
Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for each hero killed. 
Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for each hero killed.
AoE for get STR : 525

DotA-Dismember welovedotas.blogspot.com4.Dismember: Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 - 75 damage/second 
Level 2 - 125 damage/second
Level 3 - 175 damage/second
With Aghanim, DPS: + 0.75 * Strength 
Casting range: 160 
Duration: 3 seconds (heroes) / 6 seconds (creeps)
Mana Cost: 100/130/170 
Cooldown: 30


Skill Build

1. Meat Hook
2. Rot
3. Meat Hook
4. Rot
5. Meat Hook
6. Dismember
7. Meat Hook
8. Rot
9. Rot
10. Flesh Heap
11. Dismember
12. Flesh Heap
13. Flesh Heap
14. Flesh Heap
15. Stats
16. Dismember
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats




Early Item

Read the guide for active item to ease you understanding it

  • Empty Bottle
  • Courier(Support Type)
  • Boot of Speed
Alternative Item
  • Bracer
  • Blade Mail
  • Vanguard
  • Observer's Ward(Support Type)

Core Item

  • Mana Boot's/Phase Boot's(I recommend use Mana boot's )
  • Hood of Dafiance
  • Force Staff
  • Aghanim's Sceptre

Luxury Item
  • Heart of Tarrasque
  • Khadgar’s Pipe


Drafting

Pick Pudge If :
1. If your team need a Ganker.
2. A lot of your enemies are carry.
3. You are smart to read your enemy movements.
Don't Pick Pudge if :
1.You favour Carry type heroes
2. Your enemy pick clockwerk. It will make you mad if you pick Pudge / Raigor. XD



Lane

Mid is best choice if you can reading your enemy movements and know how to play Fog. If you can't, you can go anywhere as you like. 

Early game's Strategy

Mid Lane Strategy

In early game, go wild on mid lane!!Focus to farming and if there are an opportunity to Hook, just hook them ! XD. Remember to buy Empty Bottle if you are in mid lane. It will help you out to go wild !

Another Lane Strategy

Your armour is low. And your body is so sexy, so play save is the best choice. If you have an opportunity, just go to another lane for ganking. 

Mid game's Strategy

When in mid game, you will do "ganking" easily. Just Hook your enemy then Bite them! XD. If you are pros, you can buy force staff to ease you. when your enemy running away from you, just use force staff and hook straight. It usually will hit.

War game's Strategy and Ganking's Strategy

When you do Meat Hook, Read your enemy movement. actually, it is easy. Just think what  you will do if you become them. Then hook at the place that you will moved arround. It is same as Mirana-PoTM. If you like, you can use shift Queueing trick. So right after you hook, you will also do "Dismember"

Late game's Strategy

It will be hard for you in the late game. Actually, in DotA, teamwork are everything. In Late game, teamwork will determine who will win. It is because, when someone do "blunder" in late game(Especially in the 60th minute ++) It mean the lose for the same team.






That's all for Pudge DotA Guide. Enjoy DotA Gamers ! Subscribe us for another hero and item guide, DotA AI map, and latest thing about DotA.